Hello!. Project RingStar, is a romhack of Sonic The Hedgehog 1; spiritual sequel of Sonic 3 (& Knuckles). It's foreseen to have a post-1993 style/presentation, all in a sci-fi, edgy and dialogless plot!, while never forgetting attention to detail. I'm the co-author and co-director, team leader and special effects programmer of this project, and regardless my poor engrish, together our team we'll try give our best effort in providing a professional game, with the quality anyone would expect from an original sold game, and a special emphasis in balanced gameplay, technical work, and at least an attempt of general creativity, originality and audiovisual quality. The biggest goal however is completing this project ALL THE WAY UNTIL THE END. Therefore, demos may or not be released, but we're never giving you any release dates. The idea is to keep faithful to the game plan, never cutting content for technical or time constraints. Game and Gameplay Specs This romhack is based in the Sonic The Hedgehog 1 ROM (JAP), and should play like a Sonic 3 sequel, or a new Spin-off title. And just like the other original Sonic games did, it shall not feel like something you've played before. Therefore new zones won't be inspired in GHZ, MZ, etc in ANY way, besides applying the obvious tropes. Each zone is 2 acts long, with 1 or more minibosses. Badniks are NOT powered by animals!! Sonic is, again, the only playable character. (Fast Facts) Moves (all implemented already): - SpinDash - Roll in mid-air - Wall-jump - Insta-shield, shield-based movements Monitors: - Eggman monitor - 10 Rings - ("?"-marked) 5 Rings - ("?"-marked) 20 Rings - Blue Ring - Speed Shoes - Fire Shield - Electric Shield - Bubble Shield - ???? Shield - Invincibility - S Technical Specs (Fast facts only) This hack is based in the Sonic The Hedgehog 1 ROM (JAP), using Mercury's ReadySonic branch. Any other functions from later games besides the sound driver (so I mean shields, moves, act transitions, etc.) have been rewritten from the ground up, and the engine supports up to $8000x$8000 sized levels. I'm trying a visually different (hope "better") extended camera. A new Special Stages engine is planned to be made as well. The programming should play like inspired from Contra Hard Corps. With hardware-based effects, with the least possible (if none even better) framebuffer emulation, and generally soft FPS. Current Progress WORK IN PROGRESS WIP - WIP - WIP - WIP - WIP - WIP - WIP - WIP Spoiler All feedback towards the project is welcome. If you are a romhacker (or even if you aren't!), and you want to collaborate on this project, you are also welcome!, try finding me at SSRG's discord server; I'll try to answer, so we can talk about it. More updates and information coming soon!!