Random hack/Mini project thread

Discussion in 'Showroom' started by DanielHall, May 24, 2010.

  1. ProjectFM

    ProjectFM Optimistic and self-dependent Member

    Oct 4, 2014
    Orono, Maine
    If LordXernom isn't willing to, then who else could I ask? There are probably too many songs for LordXernom to handle, anyway.
    You seem to be going by the assumption that I'm only using ports from Sonic 3K and Sonic 3D Blast when I'm actually using songs from a pretty wide variety of Non-Sonic Genesis games. They take much more than running a program to convert and there are many variations to the sound driver that I need to port from but it's still relatively easier than converting a Midi. Also, that statement of about how relying on porting music gets you no where is false. The soundtrack to Metal Sonic Hyperdrive consists entirely of ported music and that soundtrack's fantastic.
    I've seen a ton of great MIDI ports but, considering that all the music in official Genesis games was made professionally, it's really no contest.
    I'm talking about music from games that aren't Sonic games. There are only a handful of hacks that use music ports from games other than Sonic games such as Metal Sonic Hyperdrive, Sonic 1 Megamix, Sonic and Tails Double Trouble, Sonic 3K Harder Bosses, Sonic and the Mystic Gems, and Sonic 2: Advanced Edit. However, the number of hacks with music made from MIDIs greatly outnumbers them. Also, because my hack uses Sonic 3's driver, I have no use for SMPSConv.
    I'm not going to add MIDI songs to make the game feel more like Sonic '06. In fact, I've been taking a ton of liberties because I want as much freedom in creating my hack as possible. I'm just incorporating a lot of ideas from Sonic '06 in to my hack which justifies the hack's name. The level names are the same so I can keep the same level events (such as the whale chase [not yet implemented]), concepts, and order.
    This was a pretty weak reason from me. Also, I've become skilled enough in music porting that I barely ever give up on porting a song for technical reasons. If I used songs from MIDI, I probably wouldn't have this problem anyway.
    The thing is, that song just doesn't really sound good without them. Also, I haven't learned how to add new DAC samples to Sonic 3's driver yet.
    I'm really happy that people are following my work like how I like to follow a ton of other hacks. You didn't sound too harsh because I could understand your points and where they came from, even if I don't agree with them.
    Last edited: Oct 19, 2016
  2. Mathew osai

    Mathew osai Newcomer Exiled

    Nov 3, 2016
    Last edited: Sep 18, 2022
  3. Misinko

    Misinko Oh SHIT it's the Biolizard! Member

    Apr 30, 2013
    No offense mate, but there's really not enough here to justify it being a mini-hack, let alone get its own thread.
    Last edited: Nov 5, 2016
  4. Joshwoakes

    Joshwoakes Active Sonic Hacker Member

    Jun 22, 2013
    UK, Birmingham, Moseley
    Back again with another mini hack, This time it's an experimental mini hack that shows off my own idea of a low gravity setting or no gravity setting and the idea of sonic being able to fly which what this hack mainly focuses on.

    Mini Hack name: Sonic 1 Low Gravity Mode (Sonic Flying Test)

    Hack Information:
    (I recommend you read the hack information before playing the hack unless you wish to work it out yourself)

    End of levels: you will notice that when you get to the end of a level, the signpost\boss won't appear. This is because the timer now represents how long is left before your able to complete the level. (Please don't ask why i did this, it's mainly because i didn't want the hack to be so easily beaten in under 2\3 minutes as it is only GHZ Acts 1 to 3 - fair enough I could have made it longer by making all levels playable).

    Top and Bottom bounce back effect: You will notice that when that you touch the top and bottom boundaries, sonic will act like he just bounced off a spring with a lot of power. This is because of a bounce back effect that i added in to prevent sonic from going past the top and bottom boundaries

    The Controls (Flying\Floating\Mid Air):
    • Press and Hold Up while on ground to make sonic start to fly (Please note sonic has be in his idle animation in order for this to activate)
    • Press and Hold up, down, left or right when in mid air (flying) to move sonic in the direction you wish go
    • Press and Hold A,B or C while in mid air (flying) to make sonic turn into a ball.

    Hack Download Link: http://www.mediafire.com/file/qwdwg9bd258w1hs/S1_LowGravityMode(SonicFlyingTest).bin

    Feel free to let me know what you think of this hack or if you think the idea used in this hack could be improved for if i was re-create it in future hacks.
    AbyssalLeopard likes this.
  5. AbyssalLeopard

    AbyssalLeopard Well-Known Member Member

    Sep 30, 2015
    Heh, a neat mini hack. Though I felt like the time thing was unnecessary - I get that you don't want players to beat a level in under 2 or 3 minutes, but you could have easily adapted the layout for that including the time limit, I guess. You know, I had completed a level in seconds and I had to wait a whole minute for the signpost to appear... I know it's intentional, but as I said before, you have to make the player spend those minutes engaged in gameplay and not staying still, that's why the time thing wouldn't work here, I guess.
    Joshwoakes likes this.
  6. Misinko

    Misinko Oh SHIT it's the Biolizard! Member

    Apr 30, 2013
    Alright folks, so with the mini-contest for the SHC over, I figured it'd be a good idea to show off my entry here in order to get some feedback. Download here.

    Now, remember how I always say that I don't sugar coat stuff because I don't want others to sugar coat my stuff if I release anything? Yeah, I meant it. So please, tear this pile of garbage to shreds so that I can learn something. I'm not gonna say whether or not this is my first hack or level modification because I don't want anyone holding back critique because it's "good for a first try".
    breakthetargets likes this.
  7. Devon

    Devon A̸ ̴S̴ ̵C̵ ̷E̶ ̸N̸ ̴D̶ ̵E̶ ̸D̶ Member

    Aug 26, 2013
    your mom
    Aaayyy guiz dis is Ralameemus and todai i bring u sanky haxing cuntest 2016 da gaim maid by me

    enjoi or die

    no hatorz alloud, i demand u giv me HPZ trophhe nao pls


    Please don't murder me.
  8. Misinko

    Misinko Oh SHIT it's the Biolizard! Member

    Apr 30, 2013
    The entire contest in a single hack.
  9. pixelcat

    pixelcat The Holy Cat Jr. Member

    May 31, 2014
    hope dis dosnt becam a meme
    โบวี่ likes this.
  10. LazloPsylus

    LazloPsylus The Railgun Member

    Nov 25, 2009
    Academy City
    Ralakimus, I don't know whether I want to launch you into deep space with a railgun or congratulate you for succinctly creating something that both summarizes and manages to do better than a decent amount of the bad end of the contest entries this year. You, sir, are a monster and a genius.
    HackGame, Devon, Misinko and 3 others like this.
  11. JoenickROS

    JoenickROS ROS (bug fixing in progress) Member

    Feb 5, 2012
    One thing Ralakimus forgot to do is port the spindash (code, not sprites) in without donig the dust, as a lot of submissions this year did that. Other than that spot on lol
    Last edited: Nov 13, 2016
    HackGame likes this.
  12. Burst

    Burst You call this a connection? Oh, give me a break. Member

    Mar 22, 2015
    Gona tri dis becauze tis sonds gud! :)

    Jokes, aside. I will try it. I expect an joke hack :p
    HackGame likes this.
  13. B. Comet

    B. Comet Is fun still infinite? Member

    Aug 19, 2016
    South America Zone
    I really wanted more consistent feedback about my Green Hill zone layout, to see where exatcly I can improve, so, I am going to leave a download link to my hack.

    Don't expect too see much, I only things I made in this hack was changing the layout from the scratch and a simple edits in the background using the existent blocks.
    I changed Marble Zone and Spring Yard colors and background too, but, the layout of both zones remains the same (expect the Act 1 of Marble, however, is unfinished).
    SaunicBoom, LuigiXHero and EMK-20218 like this.
  14. EMK-20218

    EMK-20218 The Fuss Maker Exiled

    Aug 8, 2008
    Jardim Capelinha, São Paulo
    Man... What nice job! I like the vivid colors you gave to Green Hill. These are very nice color choices! As for the level design, there's not much to complain against. It's almost flawless! I just loved it. Very nice job!
    B. Comet likes this.
  15. LuigiXHero

    LuigiXHero Well-Known Member Member

    Mar 22, 2014
    This is probably the best GHZ level layouts I ever played, still some issues though.
    • Act 3 has some bottomless pits, while this in itself isn't much of a big deal, the spring that sends you straight into is. Especially since it's kinda a blind jump
    • Since you changed the purple rock to be more purple, I notice the clouds in the sky don't look correct.
    • Lot's of new waterfalls but no waterfall sound objects to be found.
    • The checkpoints right before the boss (on both the top and bottom path) do not work.
    • Actually nvm about the bottomless pits, I forgot it was there and just jumped right off into it. Bottomless pits shouldn't be in level 1.
    SaunicBoom and B. Comet like this.
  16. B. Comet

    B. Comet Is fun still infinite? Member

    Aug 19, 2016
    South America Zone
    Well, many thanks!

    1 - You're right. I am going to change that part. It always felt very "cheap", especially with the spring there.
    2 - For me, they look alright. I don't see any other oddities in the colors.
    3 - Going to fix that.
    4 - Those checkpoints were kinda of a placeholder, but I am going to fix that too.
    5 - I don't think I need to change some of the bottomless pits, because they feel alright to me, but, some of them I am going to revise. I was just afraid with the limit of chunks and I didn't put any other things because of that.

    And thanks for the feedback. Is very appreciated.
    LuigiXHero likes this.
  17. DevEd

    DevEd A lol who occasionally doge nothing Member

    Oct 12, 2012
    You know the Combine Ring from Chaotix? The one where it makes it so when you take damage you drop one big ring which explodes into smaller rings if you don't collect it fast enough? Well here it is in Sonic 1.

    It's pretty much fully functional, with the only issue being that if you have over 100 rings when you collect the Combine Ring and then collect more rings, you'll get another life.
  18. giovanni.gen

    giovanni.gen It's still Joe-vanni, not Geo-vanni. Member

    Apr 16, 2015
    I am here to introduce you to a yet untitled Sonic 1 Hack.

    This hack right now includes:
    - An extended GHZ 1 (Can you beat it in less than 45 seconds?)
    - 3 Special Stages
    - The first one is an extended version of the original first special stage
    - The second one is a fully new special stage
    - The third one is a stage which is filled with rooms. (Might be changed or redone in a next release)​
    - The "S" monitor, which now gives you 50 rings and a shield.
    - An unfinished version of the Spin Dash
    - Minor fixes

    I would like to credit the following people:
    - Everyone who made the Spin Dash tutorial
    - Tweaker and Puto for the Speed Cap tutorial
    - FraGag for the Spike behavior tutorial
    - Mercury for S1SSE
    - Stealth for SonED2
    - Xenowhirl for SonMapEd
    - Everyone who contributed in the making of the GitHub disassembly
    - The creator of ConTEXT
    - The creator of HxD
    - Obviously SEGA and Sonic Team for creating Sonic The Hedgehog
    - All the other unnamed folks that I might have not credited

    Enough talking, here are a few screenshots of the hack:
    Screenshot 3.PNG Screenshot 1.PNG Screenshot 2.PNG

    And here is the ROM:

    Attached Files:

    Last edited: Nov 19, 2016
  19. Kaz

    Kaz Well-Known Member Member

    Nov 2, 2013
    Inspired by a little joke told by a friendly IRC bot.
    Note: For people who don't seem to understand, just keep gambl-- err, I mean playing.

    Attached Files:

    Last edited: Nov 30, 2016
  20. FireRat

    FireRat Do Not Interact With This User, Anywhere!!! Exiled

    Oct 31, 2009
    While experimenting some trial-and-error in other languages, I came up with something useful:

    Fixing Gens KMod so VRAM Viewer displays all $800 tiles, no more nor less.
    This viewer run in real time, you can click on any tile and get its ID as well, so I suposse with this fix the support is all complete as necessary.

    Constraint: Only 7/8 of selected tile is visible at the bottom-left corner.

    Attached Files:

    • gens.zip
      File size:
      826 KB
    Last edited: Dec 15, 2016
    GenesisDoes and KCEXE like this.