SHC Anthology - prototype builds

Discussion in 'Showroom' started by Trickster, May 11, 2022.

  1. Trickster

    Trickster Well-Known Member Member

    Aug 22, 2018
    Brazil Bad Future
    I'm making this hack where I had given it's name for a really special reason. it is meant to be the "Sonic Mania" of the Hacking scene. by that I mean its premise is to pay homage for many sonic hacks that I played during the 2010's as a edgy teenager, Through the level art, zone music and etc.

    here's a screenshot. with two references already :v

    you'll see plenty of references and assets "remixed". if you were one of those sonic fans back then you'll instantly remind yourself of A LOT of sonic hacks you had played, even considering that this first release is a prototype, meant to be a short proof of concept, like S1 tokyo toy show demo.

    even though I'm confident to say you'll have a lot of fun. I'm working really hard with the level design and it's gimmicks. btw here's the level map. hope to receive feedback about it. it is meant to be big and horizontal as SCD, but not as cluttered and wacky. :^P

    it seems it is mostly complete but from the scope I'm aiming for, it is just half complete. I quickly sewed up the top section with the sign post so you could at least finish the level. :^P

    heres today's build. May 11, 2022 prototype
    SHCA MAY11.bin

    when playing, please take notice that it is a prototype build okay? so try experiencing it instead of blindlessly playing it. and if you want to make a video of it, please make your audience aware of this, showcase as much of the level design and the unique level gimicks as you can, and don't put much emphasis on the second act, since it is mostly broken.

    "why are you releasing prototype builds?"
    because it is far more straight foward, and with enough attention and feedback it will further help me to keep motivated to work on it, and deliver more content with each prototype builds I'm planning to release from now on.
    from what i've seen nowadays in the hacking scene, it seems better to do things this way, instead of working on larger and more demanding releases that will only give you stress and demotivation for working on them for too long, only to like, cancel the whole project after (or even earlier) the first "demo release" because you didn't received enough motivation during the whole production.

    besides, even if it's short, this release is much better than my last two hacks lol


    Mr. Joker 27: act 1 music
    taken from one of the songs used in GHZ act 3 from Sonic harder levels, which I got inspiration from when working on the zone. he made an outstanding remix which is so long I want him to cut half of it to make act 2 music :'v

    AngelKOR64: coding
    He helped me to port and edit some badniks taken from S2 prototypes, they have been re-skinned so it won't be that easy to recall them >:3

    Lavagaming1 & yami: coding
    they both helped me to make Sonic's mid air gimmicks, taken from Sonic Eggland. though the code is fairly unoptmized, it prevents sonic from twirling in the air and it breaks the death sprite.

    And also people from SSRG discord, they have me cool tips and some guidance about the level art :v
    (if there's someone else I forgot sorry ;u; )

    Hope you guys are going to like it. I want to really fructify this project even further so I'm also aiming to post this build as a callout for help, if you are interested to help with coding and such call me on discord: Trickster#9246

    I have two lists of what to do, hope to deliver them in the next build. they're mainly focused on the gameplay at this moment.

    Incorporate cosmetic objects, so I can have more chunk space and touch up level art that seemed to be cut in half.

    Finish the level design, duh.

    tweak some graphics and polish sonic mid-air code

    And here's a list of things that ARE FAR out of my reach, in which I'm holding out for a hero to help me with coding ;u;

    Import S3K shields
    Change springs behavior because their solid hitbox is awful
    Add S3K object manager, so sonic won't be hit by projectiles that was shot by offscreen badniks and such.
    Add dropdash, walljump, extended camera, SCD time, all that fluff.
    tweak sonic animations (add 4th run animation, incorporate Sonic AGX idle animation, etc.)
    and much more obviously.
    anyway, that's it! have fun!

    also since you had read until here have these even older builds.
    one is just one month earlier and the other features a completely different palette, and level design (that is much shorter) I didn't like em so I quickly scrapped both.
    SHCA APR12.bin
    SHCA DEC13 21.bin

    Attached Files:

    Last edited: May 11, 2022
  2. Angel X

    Angel X Well-Known Member Member

    Sep 15, 2017
    For what I played I liked it:D
    The level is fast and fun to play, the sprites in general are very nice to look at and the music is well matched to the zone.
    I did not take into account the bugs and the zone cut in half for the fact that this is a prototype.
    Can't wait to see the rest with all the fixes and additions, for sure a very nice rom hack will come out!
    Trickster likes this.
  3. Dark Shamil Khan

    Dark Shamil Khan TASer lol Member

    Nov 7, 2021
    So I played the hack and wow, it looks incredible. With the music as well... I like the sprites, background, foreground. Yea you name it. Although short, is still nice. I should do a blind fold run and see how far I can go lol. Anyhow I really enjoyed it.
    Trickster likes this.
  4. EddyTF

    EddyTF #romhacker Member

    Jan 9, 2022