Sonic 1 At Home Edition

Discussion in 'Showroom' started by Saum22, Oct 15, 2022.

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  1. Saum22

    Saum22 Newcomer Member

    Joined:
    Sep 25, 2022
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    Project Name: Sonic 1 At Home Edition

    Sonic-1-At-Home-_REV03_002.png

    Source: https://sonicfangameshq.com/forums/threads/sonic-1-at-home-edition.854/, and the Sonic 1 2005 Disassembly

    (I'm not 100% sure what this means, but I will present multiple different "sources" that could mean it)

    Author:
    Saum22

    Screenshots: (Made with KEGA Fusion)

    Sonic-1-At-Home-_REV03_000.png

    Sonic-1-At-Home-_REV03_003.png

    Sonic-1-At-Home-_REV03_004.png

    Sonic-1-At-Home-_REV03_006.png

    Sonic-1-At-Home-_REV03_001.png


    Description: Sonic 1 At Home Edition is a palette, layout, music, and minor ASM hack of Sonic 1 (Namely, generally stopping DLEs in Green Hill, Marble, etc, besides from Labyrinth). The main aim of the hack was to test my ability to complete a major romhacking project, and if I could improve Marble, Labyrinth, and Scrap Brain's design mentalities to something closer to the other Sonic games. I do not feel like I succeeded in making Labyrinth zone a more player-friendly environment because of the lack of proper understanding of how to modify the water in Labyrinth zone by the time that I finished the hack to make the levels have both an "in-water" route and an "out water" route that was punishing to fall into.

    Download:https://www.dropbox.com/s/cd1970x33shnvi0/Sonic 1 At Home (REV03).bin?dl=0

    Update: I have, since uploading this project, seen the video Razor and Zenon did on the game. It took a bit for me to will myself to do it, but I have slightly revised the music to make it less annoying to some players/viewers by adding

    Sonic 1 instruments to the more irritating songs (Blue Hill, Rust Zone, Krazy Zone, Fortress zone, the level clear theme)

    And a slight revision to the level design of Rust Zone, along with adding more rings, badniks, and other enities to Blue Hill, Fall zone, and some of Krazy Zone, as a comment on the Razor and Zenon video said that the game felt empty.

    I have not fixed the title card error where Fortress is spelt Fortre ss, I have not completely revamped the instrument sets, (which I think is for the better because most of the songs are not exactly irriating)
     

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    Last edited: Dec 20, 2022
  2. Soldaten

    Soldaten The Coilgun Root Admin

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    However you tried to upload/link those images, it did not work.
     
  3. Saum22

    Saum22 Newcomer Member

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    Sep 25, 2022
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    Oh. That's unfortunate. Are there websites you'd recommend for image linking?
     
  4. Nik Pi

    Nik Pi Well-Known Member Member

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    Looks not bad. I like this palettes :)
     
    Last edited: Oct 17, 2022
  5. TheWitheredStriker

    TheWitheredStriker Newcomer Trialist

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    Dec 15, 2021
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    Flanders, Belgium
    It looks pretty good, indeed. I agree with Nik Pi. Those palettes are sick! I'm excited to see what else you'll come up with. =)
     
  6. Saum22

    Saum22 Newcomer Member

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    Thanks! I'm slowing down, but I have been having trouble implementing custom backgrounds and tile sets for any new project.

    How should I approach adding new graphics so that I can put the least effort into it with the relative maximal gain? Namely, for I am not great at adding art in myself.

    Also when is Razor and Zenon going to take this
     
  7. RobiWanKenobi

    RobiWanKenobi Python Developer and ASM enthusiast Member

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    United States
  8. Delta

    Delta Newcomer Member

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    Nov 27, 2022
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    Nice job! i really liked the layout of GHZ, it fit with the vibe it was giving out.