Sonic 1 Mixed

Discussion in 'Showroom' started by Hame, Jan 28, 2024.

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  1. Hame

    Hame Peepee Poopoo Member

    Joined:
    Jan 12, 2021
    Messages:
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    Location:
    Spain
    SONIC 1 MIXED BETA 1.3.1

    DOWNLOAD:
    https://drive.google.com/file/d/1H1figiGCIyT5nYogBQzh_PGl4TMGD1z8/view?usp=sharing


    1.png

    2.png

    3.png

    Faster decompression on art.
    Fixed Options Menu.
    Fixed palette bug underwater when loading from lamp post.
    Fixed loading animation and added a version for tails.
    Changed music from SBZ.
    Fixed dropdash animation bug.

    Knuckles has the glide buggy and wrong animations sometimes
    Tails has wrong animations some times.
    Special stages can crash (randomly idk why)

    If you find any bugs please tell me :)



    EXTRA CONTROLS FOR SONIC:
    A = Airdash
    B = Key to extra. Press and while holding it, press: (Up Button for Double jump) or (Down button for Stomp)
    C = DropDash

    EXTRA CONTROLS FOR TAILS:
    B = Key to extra. Press and while holding it, press: (Up Button for Double jump).

    The list is displayed in random order

    ------Main-Team-Mixed-Workers-------

    Hame: (Almost everything not listed here.)
    Javesike: (Extra and nice stuff)

    ----------Special-Thanks-----------

    ------Beta-Testers------

    RobiWanKenobi: (Emulator)
    Undying_Star: (Real Hardware)
    Rivet: (Real Hardware)
    Dawid: (Real Hardware)
    Jorge: (Real Hardware

    ----------Code----------

    carlosiagnecz: (BG Scroll fix at LoadTilesFromStart)
    Naoto: (Optimized SpeedToPos/ObjectMove function)
    Devon: (Optimized CalAngle)
    RobiWanKenobi: (Stomp Code and misc)
    Joshwoakes: (Movible HUD)
    Vladikcomper: (MegaPCM 2.0)
    SHooTeR: (Special Stage Entry from Sonic 2)
    SuperEgg: (Separated Invincibility and shield objects)
    Lavagaming1: (Optimized DisplaySprite Routine)
    Selbi: (Original jumpdash code and SRAM)
    Tornado: (Some code for water levels)
    DarkShamilKhan: (S3K's Optimized Tempo code for 68K drivers)
    Sonic-2-Communitys-Cut: (S3K Higher Rings Draw Distance when on widescreen)
    TheInvisibleSun: (Water fixes for other levels)
    GenesisDoes: (Original code of up to $FF chunks)
    Mile Sebas Prower: (Invincibility song doesnt play again if you still have it)
    Flamewing: (UltraDMAQueue)
    KatKuriN: (Changed ring tones to modulation "smoother bend to high pitch")
    TheBlad768: (DMA graphics bugs Fixed when fading out)
    ----------Music---------

    IsabelleChimming: (GHZ Mania Genesis Cover)
    JustLudwig: (Special Stage Song)
    NokNox8413: (Emerald Hill Zone Sonic 2 HD Genesis Cover)
    RRad Music: (Mad gear act 1 genesis cover)

    ----------Art-----------

    Gark: (Day characters palettes and sonic art)
    MDTravis: (GHZ2 TTS chunk)
    Kris & MindlessQuartz: (MC Sonic Spritesheet)
    TheCrushedJoyconTSR: (Tails Sonic 2 expanded)
    RobiWanKenobi: (Changed motobug's arm to gray)
    Flamewing: (Knuckles Title Screen Art)

    ----------SFX-----------

    Undying_Star: (Sonic 3DBlast flicky sfx)

    ----------Tools---------

    ProjectFM: (S3K Obj & Ring Manager in S1)
    MainMemory: (SonLVL)
    Flamewing: (Smps2asm)
    Clownacy: (Smps2asm2bin)
    Ivan-YO: (VGM2SMPS)
    snkenjoi: (Flex2)

    ----------Some ideas from---------

    Sonic TTS easter egg: (Sonic Debut)
    Free Fall bonus stage: GHZ layout hack (Sonic Freefall)

    If I forgot someone pls tell me.
     
    Last edited: Nov 30, 2024 at 8:06 PM
  2. Yakko123456789 (Rammy)

    Yakko123456789 (Rammy) Newcomer Trialist

    Joined:
    Jan 30, 2024
    Messages:
    5
    Location:
    Wetumpka, Alabama, Southeast United States
    I tested this on my Xbox Series S using RetroArch, and it works great! good work friend!
     
    Hame likes this.
  3. Hame

    Hame Peepee Poopoo Member

    Joined:
    Jan 12, 2021
    Messages:
    66
    Location:
    Spain
    Hi buddys. I present you the new beta 1.3!!!! Again, i have run out of time and i will work on this only on vacations. There are bugs i know but these will be fixed when i get time. Meanwhile, enjoy ;)



    ROM DOWNLOAD:

    https://drive.google.com/file/d/18r84dmGsldsoF-xyff0P6lgSel8KRWHN/view?usp=sharing

    I highly recommend to play without Megacd first. But heres extra songs. (1 song at the moment, i didnt found time) :

    https://drive.google.com/file/d/1ED94u6jVNOCerKkhTuV1KD_UAldX6GB7/view?usp=sharing



    The list is displayed in random order

    ------Main-Team-Workers------------

    Hame: (Almost everything)
    Javesike: (Extra stuff)

    ----------Special-Thanks-----------

    ------Beta-Testers------

    RobiWanKenobi: (Emulator)
    Undying_Star: (Real Hardware)
    Rivet: (Real Hardware)
    Dawid: (Real Hardware)
    Jorge: (Real Hardware

    ----------Code----------

    carlosiagnecz: (BG Scroll fix at LoadTilesFromStart)
    Naoto: (Optimized SpeedToPos/ObjectMove function)
    Devon: (Optimized CalAngle)
    RobiWanKenobi: (Stomp Code and misc)
    Joshwoakes: (Movible HUD)
    Vladikcomper: (MegaPCM 2.0)
    SHooTeR: (Special Stage Entry from Sonic 2)
    SuperEgg: (Separated Invincibility and shield objects)
    Lavagaming1: (Optimized DisplaySprite Routine)
    Selbi: (Original jumpdash code and SRAM)
    Tornado: (Some code for water levels)
    DarkShamilKhan: (S3K's Optimized Tempo code for 68K drivers)
    Sonic-2-Communitys-Cut: (S3K Higher Rings Draw Distance when on widescreen)
    TheInvisibleSun: (Water fixes for other levels)
    GenesisDoes: (Original code of up to $FF chunks)
    Mile Sebas Prower: (Invincibility song doesnt play again if you still have it)
    Flamewing: (UltraDMAQueue)
    KatKuriN: (Changed ring tones to modulation "smoother bend to high pitch")
    TheBlad768: (DMA graphics bugs Fixed when fading out)
    ----------Music---------

    IsabelleChimming: (GHZ Mania Genesis Cover)
    JustLudwig: (Special Stage Song)
    NokNox8413: (Emerald Hill Zone Sonic 2 HD Genesis Cover)
    RRad Music: (Mad gear act 1 genesis cover)

    ----------Art-----------

    Gark: (Day characters palettes and sonic art)
    MDTravis: (GHZ2 TTS chunk)
    Kris & MindlessQuartz: (MC Sonic Spritesheet)
    TheCrushedJoyconTSR: (Tails Sonic 2 expanded)
    RobiWanKenobi: (Changed motobug's arm to gray)
    Flamewing: (Knuckles Title Screen Art)

    ----------SFX-----------

    Undying_Star: (Sonic 3DBlast flicky sfx)

    ----------Tools---------

    ProjectFM: (S3K Obj & Ring Manager in S1)
    MainMemory: (SonLVL)
    Flamewing: (Smps2asm)
    Clownacy: (Smps2asm2bin)
    Ivan-YO: (VGM2SMPS)
    snkenjoi: (Flex2)

    ----------Some ideas from---------

    Sonic TTS easter egg: (Sonic Debut)
    Free Fall bonus stage: GHZ layout hack (Sonic Freefall)
     
    Last edited: Nov 22, 2024
  4. PeanutNoceda

    PeanutNoceda The creator of Sonic New Adventures, nothing more. Member

    Joined:
    Sep 26, 2024
    Messages:
    21
    Location:
    Green Hill Zone, South Island
    lmao why the options menu are very broken?
     

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  5. Hame

    Hame Peepee Poopoo Member

    Joined:
    Jan 12, 2021
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    Location:
    Spain
    I forgot to post a widescreen version.
     

    Attached Files:

  6. Hame

    Hame Peepee Poopoo Member

    Joined:
    Jan 12, 2021
    Messages:
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    Location:
    Spain
    I have problemas with how s2 handled menus
     
  7. Hame

    Hame Peepee Poopoo Member

    Joined:
    Jan 12, 2021
    Messages:
    66
    Location:
    Spain
    1.3.1 is out on the first post.


    Changelog:
    Faster decompression on art.
    Fixed Options Menu.
    Fixed palette bug underwater when loading from lamp post.
    Fixed and, Tails loading animation added.
    Changed music from SBZ.
    Fixed dropdash animation bug.
     
    Last edited: Nov 30, 2024 at 6:15 PM