SONIC 1 MIXED BETA 1.3.1 DOWNLOAD: https://drive.google.com/file/d/1H1figiGCIyT5nYogBQzh_PGl4TMGD1z8/view?usp=sharing Spoiler: Screenshots Spoiler: 1.3.1 Changelog Faster decompression on art. Fixed Options Menu. Fixed palette bug underwater when loading from lamp post. Fixed loading animation and added a version for tails. Changed music from SBZ. Fixed dropdash animation bug. Spoiler: Known Bugs Knuckles has the glide buggy and wrong animations sometimes Tails has wrong animations some times. Special stages can crash (randomly idk why) If you find any bugs please tell me EXTRA CONTROLS FOR SONIC: A = Airdash B = Key to extra. Press and while holding it, press: (Up Button for Double jump) or (Down button for Stomp) C = DropDash EXTRA CONTROLS FOR TAILS: B = Key to extra. Press and while holding it, press: (Up Button for Double jump). Spoiler: Credits The list is displayed in random order ------Main-Team-Mixed-Workers------- Hame: (Almost everything not listed here.) Javesike: (Extra and nice stuff) ----------Special-Thanks----------- ------Beta-Testers------ RobiWanKenobi: (Emulator) Undying_Star: (Real Hardware) Rivet: (Real Hardware) Dawid: (Real Hardware) Jorge: (Real Hardware ----------Code---------- carlosiagnecz: (BG Scroll fix at LoadTilesFromStart) Naoto: (Optimized SpeedToPos/ObjectMove function) Devon: (Optimized CalAngle) RobiWanKenobi: (Stomp Code and misc) Joshwoakes: (Movible HUD) Vladikcomper: (MegaPCM 2.0) SHooTeR: (Special Stage Entry from Sonic 2) SuperEgg: (Separated Invincibility and shield objects) Lavagaming1: (Optimized DisplaySprite Routine) Selbi: (Original jumpdash code and SRAM) Tornado: (Some code for water levels) DarkShamilKhan: (S3K's Optimized Tempo code for 68K drivers) Sonic-2-Communitys-Cut: (S3K Higher Rings Draw Distance when on widescreen) TheInvisibleSun: (Water fixes for other levels) GenesisDoes: (Original code of up to $FF chunks) Mile Sebas Prower: (Invincibility song doesnt play again if you still have it) Flamewing: (UltraDMAQueue) KatKuriN: (Changed ring tones to modulation "smoother bend to high pitch") TheBlad768: (DMA graphics bugs Fixed when fading out) ----------Music--------- IsabelleChimming: (GHZ Mania Genesis Cover) JustLudwig: (Special Stage Song) NokNox8413: (Emerald Hill Zone Sonic 2 HD Genesis Cover) RRad Music: (Mad gear act 1 genesis cover) ----------Art----------- Gark: (Day characters palettes and sonic art) MDTravis: (GHZ2 TTS chunk) Kris & MindlessQuartz: (MC Sonic Spritesheet) TheCrushedJoyconTSR: (Tails Sonic 2 expanded) RobiWanKenobi: (Changed motobug's arm to gray) Flamewing: (Knuckles Title Screen Art) ----------SFX----------- Undying_Star: (Sonic 3DBlast flicky sfx) ----------Tools--------- ProjectFM: (S3K Obj & Ring Manager in S1) MainMemory: (SonLVL) Flamewing: (Smps2asm) Clownacy: (Smps2asm2bin) Ivan-YO: (VGM2SMPS) snkenjoi: (Flex2) ----------Some ideas from--------- Sonic TTS easter egg: (Sonic Debut) Free Fall bonus stage: GHZ layout hack (Sonic Freefall) If I forgot someone pls tell me.
Hi buddys. I present you the new beta 1.3!!!! Again, i have run out of time and i will work on this only on vacations. There are bugs i know but these will be fixed when i get time. Meanwhile, enjoy ROM DOWNLOAD: https://drive.google.com/file/d/18r84dmGsldsoF-xyff0P6lgSel8KRWHN/view?usp=sharing I highly recommend to play without Megacd first. But heres extra songs. (1 song at the moment, i didnt found time) : https://drive.google.com/file/d/1ED94u6jVNOCerKkhTuV1KD_UAldX6GB7/view?usp=sharing Spoiler: Credits The list is displayed in random order ------Main-Team-Workers------------ Hame: (Almost everything) Javesike: (Extra stuff) ----------Special-Thanks----------- ------Beta-Testers------ RobiWanKenobi: (Emulator) Undying_Star: (Real Hardware) Rivet: (Real Hardware) Dawid: (Real Hardware) Jorge: (Real Hardware ----------Code---------- carlosiagnecz: (BG Scroll fix at LoadTilesFromStart) Naoto: (Optimized SpeedToPos/ObjectMove function) Devon: (Optimized CalAngle) RobiWanKenobi: (Stomp Code and misc) Joshwoakes: (Movible HUD) Vladikcomper: (MegaPCM 2.0) SHooTeR: (Special Stage Entry from Sonic 2) SuperEgg: (Separated Invincibility and shield objects) Lavagaming1: (Optimized DisplaySprite Routine) Selbi: (Original jumpdash code and SRAM) Tornado: (Some code for water levels) DarkShamilKhan: (S3K's Optimized Tempo code for 68K drivers) Sonic-2-Communitys-Cut: (S3K Higher Rings Draw Distance when on widescreen) TheInvisibleSun: (Water fixes for other levels) GenesisDoes: (Original code of up to $FF chunks) Mile Sebas Prower: (Invincibility song doesnt play again if you still have it) Flamewing: (UltraDMAQueue) KatKuriN: (Changed ring tones to modulation "smoother bend to high pitch") TheBlad768: (DMA graphics bugs Fixed when fading out) ----------Music--------- IsabelleChimming: (GHZ Mania Genesis Cover) JustLudwig: (Special Stage Song) NokNox8413: (Emerald Hill Zone Sonic 2 HD Genesis Cover) RRad Music: (Mad gear act 1 genesis cover) ----------Art----------- Gark: (Day characters palettes and sonic art) MDTravis: (GHZ2 TTS chunk) Kris & MindlessQuartz: (MC Sonic Spritesheet) TheCrushedJoyconTSR: (Tails Sonic 2 expanded) RobiWanKenobi: (Changed motobug's arm to gray) Flamewing: (Knuckles Title Screen Art) ----------SFX----------- Undying_Star: (Sonic 3DBlast flicky sfx) ----------Tools--------- ProjectFM: (S3K Obj & Ring Manager in S1) MainMemory: (SonLVL) Flamewing: (Smps2asm) Clownacy: (Smps2asm2bin) Ivan-YO: (VGM2SMPS) snkenjoi: (Flex2) ----------Some ideas from--------- Sonic TTS easter egg: (Sonic Debut) Free Fall bonus stage: GHZ layout hack (Sonic Freefall)
1.3.1 is out on the first post. Changelog: Faster decompression on art. Fixed Options Menu. Fixed palette bug underwater when loading from lamp post. Fixed and, Tails loading animation added. Changed music from SBZ. Fixed dropdash animation bug.