Yes, I'm sick and tired of of the beginners, too. And, I, too am a beginner, but I wanted to release a simple Sonic 1 Hack for you to critique. I'm trying to get better, but I want to first go over some problems I'm having in my hack: 1. The "Static Buzz" noise of the Sega screen plays twice. I don't know why it does that, but that is a cosmetic fix, I'll try to fix it as I transition towards professionality. 2. The Title Screen Foreground came out with an undesired and unappealing look: It was supposed to say "NIXED EDITION" below the foreground, and "SMN 2010" below the original copyright. That, again, is a cosmetic fix, but more important than problem one. So I need your help with this. These are the problems. Other than that, gameplay is identical with some extras: 1. S2 Spindash Implemented with nearly all bugs fixed. Examples include: "camera reset" fix, "Boundary_Bottom" fix, and I think the "charging attack" fix. You'll have to test the last one to see if I overlooked that detail. 2. Miniscule object and Plane A rearrangement on GHZ, MZ, and SYZ. COMING SOON: Object and Plane A rearrangement on LZ, SLZ, and SBZ. Minor palette swap on GHZ. I want to upload my rom, but I'm not permitted to do so. Please, critique my work. I wish to learn at the feet of the masters. UPDATE: Spindash Implementation: Part 2 covered! Sega "Static Buzz" Fixed! UPDATE 2: My first beta release. Who would have thought it needed to be in a zip folder first? Anyway here it is: (This has been replaced by the next update) UPDATE 3: More screenshots! One was done in SonED2. Another cliff added at the beginning of GHZ Act 1. Using SonED2's screen capture function I was able to show a secret near the end of Marble Zone Act 3. A room that can only be accessed by the red spring. UPDATE 4: New upload, new version, new abilities: After-image (thanks, Selbi) "Nixed" Speedcap (thanks to the people who made it possible) Jump-dash (thanks again, Selbi) S1NE_v0.2.zip Problems, comments, accolades? Leave a post.