Alrighty back with random hack again. So in this demo I added and fixed things. So list of the things I added/fixed since the last demo (demo 2): 1.Drop Dash to speed through the levels and thanks hame for the code 2.Some sunset hill chunks have been made look more natural 3.Finished a new zone called "hot marble" 4.Added spindash sound and animation 5. Added a sound to the air roll 6. New animation for peelout And much more! Anyways like the last demo give it a try and tell me what you like and what you don't. For the people that want screenshots here they are: And of course can't forget the rom:
I need to point this out, Sunset Hill has some really bad level design, Invincibility monitor in the open, and bottomless pits, both of those shouldn't be in a level (invincibility monitors can be in a level, but make them more like secrets) Other issues: The peelout frames are misaligned The EHZ 2 player music shouldn't be using VLowTimpani to replace all of the bongos, use all of the different pitches The spindash cannot break monitors, and has no dust The level layout is very linear, with little path variation Speedshoes music doesn't sound that good you get lives too easily The S-Monitor music isn't that good Enemy and spike placements are poor The dropdash has no animation, however, I can let that slide if the dropdash is work in progress, however, it makes parts of the level really easy The new level, hot marble, is not much better Spoiler Also, if you press B, you get a corrupted s3 sonic that crashes when you go into a ball at all Some Positives: The S3K music ports sound good It seems that the rings come with you between acts
Yeah so that was quick I have added the s3 sonic as an extra character but adding the new maps and art broke him alot. And I am gonna reset this hack because I dont like where its at at the moment. EDIT: I'm not gonna reset since I kind of can continue to fix things so yeah be happy be sad or whatever