Sonic 1 S2 Edition(Beta 1.7.2 Update!)

Discussion in 'Showroom' started by Blue Gamer, Feb 8, 2025.

?

Should I add a S2 Beta/Prototype Design option into the Sonic Design option in options?

  1. Yes

    9 vote(s)
    81.8%
  2. No

    1 vote(s)
    9.1%
  3. Not yet, maybe for Beta 1.8?

    1 vote(s)
    9.1%
  1. Blue Gamer

    Blue Gamer Autistic Member Member

    Joined:
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    Messages:
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    Location:
    Mysterious Marble Zone, Bird Hill Island
    This is a Romhack of Sonic 2 that readds Sonic 1 stuff back into the game to have Sonic 1 with s2 features which means object layouts, level layouts,object code, level art, and the title screen are changed to be more like Sonic 1.

    Beta 1.6 has just released and here are the new stuff added/ changed. New "Sonic Styles" option in options which allows you to change how sonic looks to either his s2 design or how he looked in sonic 1 along with the pallete changing with the setting. GHZ art changes! GHZ's Bridge art has been finished and the platforms in GHZ have been changed to look and be correct! The Purple Rock from Sonic 1 Has Been Fully Restored and the Rolling tunnels in GHZ now work!
    added act 3s, GHZ is almost fully complete, bug fixes, added final zone, added rings to most levels, added more GHZ badniks,new level demos, tweaked GHZ so phantom Motobugs dont spawn, removed some now unnecessary 2p vs code, new music,kind of added the ending (although only if you spawn a capsule in final zone), fixed level select a bit, removed some more s2 remants so s1 levels work, added s1 background scrolling for levels, and removed the EHZ boss so I can replace it with the GHZ boss in Beta 1.8.
    I make LZ accesable, make animated graphics, updated Debug Lists, Added Level Names, added GHZ Boss, Changed VRAM Positions, added rings to most levels, changed level demos, and more.

    This is a Prototype of the finished Rom Hack! Which of course means this is unfinished and will have updates later on.
    Level Select and the Debug Mode Code in options and level select havent been changed so you can access them.
    (YOU NEED LEVEL SELECT AND DEBUG MODE TO PLAY THE WHOLE GAME AND ALL THE LEVELS)

    Credits:

    Me: porting code and art from Sonic 1 and Nick Arcade

    MarkeyJester-Sonic 1 128 chunks disasm that I used for art,Blocks, Chunks, and Level Layouts

    Disassembly- latest Sonic 2 Github Disassembly

    SONIC THE HEDGEHOG 2 2_8_2025 9_20_05 AM.png SONIC THE HEDGEHOG 2 2_8_2025 9_22_30 AM.png SONIC THE HEDGEHOG 2 2_8_2025 9_25_46 AM.png SONIC THE HEDGEHOG 2 2_8_2025 9_26_06 AM.png SONIC THE HEDGEHOG 2 2_8_2025 9_26_48 AM.png SONIC THE HEDGEHOG 2 2_8_2025 9_27_11 AM.png SONIC THE HEDGEHOG 2 2_8_2025 9_27_42 AM.png SONIC THE HEDGEHOG 2 2_8_2025 9_27_59 AM.png
     

    Attached Files:

    Last edited: Apr 29, 2025
  2. TheSunsetHacker

    TheSunsetHacker Newcomer Trialist

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    Not bad, It needs a lot of work though.
     
    Blue Gamer likes this.
  3. Blue Gamer

    Blue Gamer Autistic Member Member

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    Thanks! I also just released a new update!
     
    Last edited: Apr 19, 2025
  4. Joao Gamer

    Joao Gamer Well-Known Member Member

    Joined:
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    Brazil
    A pretty cool hack, i like that you added a option for S1 and S2 sonic
     
    Blue Gamer likes this.
  5. Blue Gamer

    Blue Gamer Autistic Member Member

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    Mysterious Marble Zone, Bird Hill Island
    Thanks! I added it so if you want the game to feel more like sonic 1 you can turn it on to have sonic 1 sonic.
     
  6. Blue Gamer

    Blue Gamer Autistic Member Member

    Joined:
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    150
    Location:
    Mysterious Marble Zone, Bird Hill Island
    New Update! Heres the changelog:
    added act 3s, GHZ is almost fully complete, bug fixes, added final zone, added rings to most levels, added more GHZ badniks,new level demos, tweaked GHZ so phantom Motobugs dont spawn, removed some now unnecessary 2p vs code, new music,kind of added the ending (although only if you spawn a capsule in final zone), fixed level select a bit, removed some more s2 remants so s1 levels work, added s1 background scrolling for levels, and removed the EHZ boss so I can replace it with the GHZ boss.
     

    Attached Files:

    Last edited: May 3, 2025
    PeanutNoceda likes this.
  7. Blue Gamer

    Blue Gamer Autistic Member Member

    Joined:
    Aug 16, 2024
    Messages:
    150
    Location:
    Mysterious Marble Zone, Bird Hill Island
    I'm going to release a hot-fix update soon, called Beta 1.7.1.
     
    Last edited: Apr 22, 2025
  8. Letonics

    Letonics The Lemon Core. (TLC) Trialist

    Joined:
    Oct 1, 2023
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    115
    Location:
    HK
    Cool. I’m in!
     
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  9. vidi06

    vidi06 Active Member Member

    Joined:
    Dec 27, 2024
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    Location:
    Somewhere In Argentina
    hey blue gamer, i can help you with a conversation, only for helping

    ignore the grammar
     
  10. PeanutNoceda

    PeanutNoceda Well-known member Member

    Joined:
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    the basement
    I think i will help, idk lol
     
  11. Blue Gamer

    Blue Gamer Autistic Member Member

    Joined:
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    Messages:
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    Location:
    Mysterious Marble Zone, Bird Hill Island
    Beta 1.7.1
    I make LZ accesable, make animated graphics, updated Debug Lists, Added Level Names, added GHZ Boss, Changed VRAM Positions, added rings to most levels, changed level demos, and more.
     

    Attached Files:

    PeanutNoceda likes this.
  12. Blue Gamer

    Blue Gamer Autistic Member Member

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    Location:
    Mysterious Marble Zone, Bird Hill Island
    Beta 1.7.2 is going to come out this week or next week.
     
  13. DeltaW

    DeltaW The noob next door Staff

    Joined:
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    Messages:
    458
    Just gonna say this, but you don't have to announce when you'll release a minor update to your hack.

    Unless you have anything you wanna show that stands out compared to the previous build, no need to make a post. Just post whenever you have something ready to show.
     
    Blue Gamer likes this.
  14. Blue Gamer

    Blue Gamer Autistic Member Member

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    Location:
    Mysterious Marble Zone, Bird Hill Island
    Beta 1.7.2
    Fixed ending a little,added rings to SBZ, added animated tiles to SBZ, removed some color palette rotation, and fixed Level Select!.
     

    Attached Files:

    Last edited: May 3, 2025
  15. KVW7GM (TheLatvianPerson)

    KVW7GM (TheLatvianPerson) Newcomer Trialist

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    do you need help with it or are you doing fine? (i'm asking since i'm very bored, and need smth to do)
     
  16. DeltaW

    DeltaW The noob next door Staff

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    Do you have a list of changes you've made between 1.7.1 to this?
     
  17. Blue Gamer

    Blue Gamer Autistic Member Member

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    Location:
    Mysterious Marble Zone, Bird Hill Island
    Oh, I forgot to add them! Going to edit it rn!

    One of this romhack's purpose is to make me better at programming, so I'm fine.
     
  18. PeanutNoceda

    PeanutNoceda Well-known member Member

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    the basement
  19. KVW7GM (TheLatvianPerson)

    KVW7GM (TheLatvianPerson) Newcomer Trialist

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    Blue Gamer likes this.
  20. DeltaW

    DeltaW The noob next door Staff

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    Please don't quote posts and just leave one-word responses, put some substance in them, or just use the like button if you don't have anything to say.
     
    PeanutNoceda likes this.