[Sonic 2] Lost Levels guide

Discussion in 'Tutorials Archive' started by redhotsonic, Aug 29, 2007.

Thread Status:
Not open for further replies.
  1. redhotsonic

    redhotsonic Also known as RHS Member

    Joined:
    Aug 10, 2007
    Messages:
    2,969
    Location:
    England
    Here is the lost levels guide. It's in a htm file. Not all links may work.

    LLG.htm
     

    Attached Files:

    • LLG.htm
      File size:
      39.7 KB
      Views:
      602
  2. redhotsonic

    redhotsonic Also known as RHS Member

    Joined:
    Aug 10, 2007
    Messages:
    2,969
    Location:
    England
    Double post, please forgive.


    In the guide, it tells you how to ad the lost badniks like the dinobot, etc. But it had links to two ZIP files which won't work. Here they are:


    Program: S2_Programs.zip


    Graphics: Graphics.zip


    Hope these help.


    On another note, the guide contains this. A little did not make sense due to the colour, here it is corrected:

    ======================

    A Quote from bobxp


    "There's a little problem here. Okay, your table at the bottom. Let's take EHZ1. It says:


    EMERALD HILL 1 C054 (0000C054) 00 00 29 A0 00 00 03 20


    It says below that the green is the X end, and the red is the Y end. THIS IS WRONG!!


    It should be colour coded as follows:


    EMERALD HILL 1 C054 (0000C054) 00 00 29 A0 00 00 03 20


    In this colour coding, the green part is the X start position (the furthest to the left the screen can go), the blue part is the X end position (the furthest to the right the screen can go), the red part is the Y start position (the furthest upwards the screen can go) and the purple part is the Y end position (the furthest downwards the screen can go."

    ======================




    If anyone can leave any comments on the guide, it would be helpful.
     

    Attached Files:

    Last edited by a moderator: Sep 4, 2007
  3. Thundertimi

    Thundertimi Well-Known Member Member

    Joined:
    Aug 10, 2007
    Messages:
    245
    Location:
    Too far...
    wery usefull guides! thnx!
     
  4. Flygon

    Flygon Well-Known Member Member

    Joined:
    Sep 15, 2007
    Messages:
    57
    Any chance of an ASM friendly guide by the way?


    Edit: This post was made 25th of September 2007, 4:51 pm. PM me if you are reading this cause you must like archives. Look at the edit date.
     
    Last edited by a moderator: Feb 2, 2009
  5. shobiz

    shobiz Well-Known Member Member

    Joined:
    Aug 11, 2007
    Messages:
    198
    Location:
    Karachi, Pakistan
    I don't think it would be hard to get this working in a disassembly - you'd just need to change the relevant locations/pointers and binclude the binary files.
     
  6. DNXDelta

    DNXDelta Active Member Member

    Joined:
    Aug 14, 2007
    Messages:
    27
    Interesting...indeed.
     
Thread Status:
Not open for further replies.