[Sonic 2] Lost Levels guide

Discussion in 'Tutorials Archive' started by redhotsonic, Aug 29, 2007.

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  1. redhotsonic

    redhotsonic Also known as RHS Member

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    Here is the lost levels guide. It's in a htm file. Not all links may work.

    LLG.htm
     

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  2. redhotsonic

    redhotsonic Also known as RHS Member

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    Double post, please forgive.


    In the guide, it tells you how to ad the lost badniks like the dinobot, etc. But it had links to two ZIP files which won't work. Here they are:


    Program: S2_Programs.zip


    Graphics: Graphics.zip


    Hope these help.


    On another note, the guide contains this. A little did not make sense due to the colour, here it is corrected:

    ======================

    A Quote from bobxp


    "There's a little problem here. Okay, your table at the bottom. Let's take EHZ1. It says:


    EMERALD HILL 1 C054 (0000C054) 00 00 29 A0 00 00 03 20


    It says below that the green is the X end, and the red is the Y end. THIS IS WRONG!!


    It should be colour coded as follows:


    EMERALD HILL 1 C054 (0000C054) 00 00 29 A0 00 00 03 20


    In this colour coding, the green part is the X start position (the furthest to the left the screen can go), the blue part is the X end position (the furthest to the right the screen can go), the red part is the Y start position (the furthest upwards the screen can go) and the purple part is the Y end position (the furthest downwards the screen can go."

    ======================




    If anyone can leave any comments on the guide, it would be helpful.
     

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  3. Thundertimi

    Thundertimi Well-Known Member Member

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    wery usefull guides! thnx!
     
  4. Flygon

    Flygon Well-Known Member Member

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    Any chance of an ASM friendly guide by the way?


    Edit: This post was made 25th of September 2007, 4:51 pm. PM me if you are reading this cause you must like archives. Look at the edit date.
     
    Last edited by a moderator: Feb 2, 2009
  5. shobiz

    shobiz Well-Known Member Member

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    I don't think it would be hard to get this working in a disassembly - you'd just need to change the relevant locations/pointers and binclude the binary files.
     
  6. DNXDelta

    DNXDelta Active Member Member

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    Interesting...indeed.
     
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