hello everyone so this is a sonic 2 hack that has build sprites change from using the traditional display sprite mechanic to using singally linked list (simillar to crackers) to display sprites what changes now is that insted of calling display sprite every frame to display a sprite you call it with the object load once which should optimize the game prformance by a bit this also contains uncompressed chunks and blocks and uses KosM to load games tiles in and has object pointers insted of ids and $4A object size sont mind the game's snd and some bad sprite modeling like shifting suddenly to s3k or diffrent music samples Thanks to : vladikcomper , and retro koh,hame for a debugger and pointing to bugs source code : https://github.com/lavagaming1/sonic-3-object-system-in-sonic-2- ive only converted the game to the end of EHZ and i will not answer because this is the last thread for a trailist also i would love if someone has ideas you can join to disocrd ig