Sonic 2 with Object Pointers and Custom Priority manager

Discussion in 'Showroom' started by lavagaming1, Jul 23, 2024.

  1. lavagaming1

    lavagaming1 Newcomer Prospect

    Joined:
    Jul 24, 2017
    Messages:
    10
    Location:
    Iraq
    hello everyone so this is a sonic 2 hack that has build sprites change from using the traditional display sprite

    mechanic to using singally linked list (simillar to crackers) to display sprites what changes now is that insted of

    calling display sprite every frame to display a sprite you call it with the object load once which should optimize

    the game prformance by a bit this also contains uncompressed chunks and blocks and uses KosM to load

    games tiles in and has object pointers insted of ids and $4A object size


    sont mind the game's snd and some bad sprite modeling like shifting suddenly to s3k or diffrent music samples

    Thanks to : vladikcomper , and retro koh,hame for a debugger and pointing to bugs

    source code : https://github.com/lavagaming1/sonic-3-object-system-in-sonic-2-

    ive only converted the game to the end of EHZ and i will not answer because this is the last thread for a trailist
    also i would love if someone has ideas you can join to disocrd ig
     

    Attached Files:

    Nik Pi and Hame like this.