Hello, I'm not quite sure if this is an acceptable thing to post but I can delete it if unsuited. But anyway, I'm kinda needing some help with some areas of Sonic Maxidrive, a S1 rom hack I've been working on since late April last year. The level art and layouts are what's holding me back from making progress. Maybe also properly looping music tracks since the FL Studio loop method from this tutorial never works for me. Also a fancy HUD like the following: So basically, these three areas mentioned are the big key areas for help: 1. Level Artwork The names and general idea are laid out but nothing else has come up. Rust Hill (bad future kinda thing of GHZ) Sunken Pit (hybrid of Haunted Ship from Rush Adventure, Aquatic Ruin and Wood) Frost Palace (maybe a combo of Robotnik Winter and Marble Garden?) Nega Street (combo of prototype Casino Night BG and Sonic Movie credits' Green Hills art) Funky Circus (Carnival Night and Sunset Park mashup) Omega Factory (hybrid of Wacky Workbench and Iron Fortress from Forces) They are the currently implemented zones, but they're nothing but minor edits and palette changes. It won't cut it these days. Palettes for the zones are an area you can play around with until you find something that clicks. Use whatever art program you're familiar with. 2. Level Layouts Since the extended camera is implemented, levels will need a focus of speed and platforming. And since the level order is GHZ - LZ - MZ - SYZ - SLZ - SBZ for this, difficulty is also a thing to watch out for in the right spots. Otherwise, it's kind of an area you can experiment with to see what works out. I recommend SonLVL with the S1 Hivebrain INI files. 3. Properly Looping Music Half of the music index doesn't loop properly (81, 82, 84, 87, 89, 8D, 91, 94) and resorts to the cheap method of making its compositions 11 or so minutes. As mentioned, the FL Studio midi loop trick fails every time. Even Nineko's MIDI Event Editor app doesn't work for me. What I can do is send the normal length midi to see if a contributor can make it loop. 4. Custom HUD The display posted earlier may seem like a breeze for some, but a nightmare for me. So if that manages to be possible in your end, then awesome. If you're interested in helping out, I can be contacted on Discord (SPM1#6031). I can send over the current state of my disassembly (Hivebrain ASM68K) as a backbone to make sure your progress goes well. When your part of the help is finished, the needed files would be sent over Discord. WIP updates of your stuff can be posted either here or in Discord DMs. When the hack gets released, credit will be upfront on the hack's release thread and in its credits sequence. Thanks in advance!