Sonic Maxidrive

Discussion in 'Showroom' started by Speems, Feb 2, 2024.

  1. Speems

    Speems Well-Known Member Member

    Mar 14, 2017
    Rochester Hills, MI
    After four years in the making, a new adventure from Speems has arrived. I've come a looong way from that immature request thread to actually making the hack with newfound expertise and what-not. I present to you to the completed version of...


    Furious after several attempts to annihilate the blue hedgehog, Dr. Robotnik (AKA Eggman) was hard at work struggling to come up with a new plan. After a little while, he finally came up with an idea. An elaborate machine labeled the Maxidrive was created, and it was capable of massive amounts of devasting destruction. It was no secret on what the first target was: South Island. The first blast was successful as Green Hill was absolutely devasted and mostly devoid of life. Sonic returned just minutes after the energy blast, and he was quick to notice what happened. Despite the successful use of the Maxidrive, Dr. Robotnik knew if he wanted to annihilate the rest of Sonic's home, he would need the Chaos Emeralds. Loads of badniks were sent out to stop anyone who dared to try and obtain the multi-colored gemstones. However, those badniks weren't counting on the fact that Sonic is already out to find the emeralds and turn badniks' heads everywhere. Go, Sonic! Retrieve the lost Chaos Emeralds, restore peace to the lands you explore, and take down that nefarious doctor's schemes!

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    Speems - Project Leader, Level Layouts, Playtester, BVM Monitor and Icon Sprites, Retouched Unused SM64 Font
    Giovanni - Level Layouts, Drop Dash with SFX, Playtester, Additional Code
    Filter - ASM Revisions/Optimizations
    DeltaWooloo - Super Sonic, HUD Sliding/Sonic 2 Invincibility Stars (Another South Island Adventure Source Code)
    DarkShamillKhan - Additional Code, Playtester

    MainMemory - SonLVL, SonPLN
    Selbi - S2 Level Select Fix for Hardware
    ValleyBell - MID2SMPS, SMPSConv, 68K SMPS Type 1B Driver Fixes
    Snkenjoi - Flex 2
    Adobe - Photoshop
    Dominic Mazzoni - Audacity (New sounds for Mega PCM)
    Lightning, Puto, Shobiz, Mercury - Spin Dash
    FraGag - Fixed Demo Playback, Spike Bug Fix
    1337Rooster - Hidden Points Fix
    Quickman - Fixed HUD Blinking
    MarkeyJester - Improved Fade Routines, Remember Sprite Fix
    Tweaker and Puto - Removed Speed Cap (Ground and Air)
    Nineko - Eggman Monitor, MIDI Event Editor
    Willow Software - Anvil Studio
    SoullessSentinel - Expanded Music Slots
    Clownacy, MarkeyJester - Song Restoration Fixes, Sonic 2 Art Loader
    Mercury - Improved Special Stage Jump Physics
    Vladikcomper - Mega PCM, Water Skimming, Improved Level Transitions, Advanced Error Handler, Improved Kosinski/Nemesis Decompressors
    jman2050 - Sonic 1 Sound Compressor, REV01 Background Effects
    ADudeCalledLeo - Debug Mode Fixes, Slow Ducking (Based on TheFieldWarrior's version)
    DeltaWooloo - 1-Ups through Points, Sonic 1 Prototype Sega Screen, Sonic 2 Special Stage Entry
    redhotsonic, Luigi Hero - Improved ObjectMove Subroutines, Fixed Drowning Bugs, Scattered Rings Underwater Physics & Timers
    PsychoSk8r, Esrael - Sonic 2 Level Select
    Inferno - Air Roll
    Cinossu, Mercury - Walk-Jump Bug Fix, Smoother Special Stages
    ProjectFM - Sonic 2 Splash and Skid Dust Effects
    Crash - PAL Music Optimization
    Shadow Fire - Disable Sonic 1 Debug Code
    Paranoimia (with Mercury's permission) - Sonic CD HUD Centiseconds
    Sonic master - Speed Shoes Music
    Bregalad - GBA Mus Riper
    Mistergambit - Roller/Catakiller SYZ PLC Fix
    Filter - Optimized Green Hill PLC's, Optimized Title Card Art (Uncompressed)
    TheInvisibleSun - Manual Special Stage Rotation
    SpirituInsanum - Optimized Collapsing Platforms
    DaxKatter - Full-Sized Life Counter Numbers
    Flamewing - SMPS2ASM
    Devon - Dynamic Ring Frames
    MDTravis - Hyper Hyper ASM (Clackers) - Various MIDI Files
    Jubbalub - Sylvania Castle Act 1 SMPS for Sunken Ship Act 1, Sky Fortress Act 1 and 2 SMPS for Omega Factory Act 1 and 2
    Gamma V - Casino Street Act 1 SMPS for Indigo Street Act 2
    Dolphman - SMS/Flickies' Island/Adventure/Forces/Colors/Generations/Unused S2/Mean Bean Machine Badniks, Animals, GHZ Platform, Sunken Skip Barrel, Adventure Lamppost
    ValleyBell - SMPS Research Pack (DAC samples, SMPS files to convert)
    GitHub and others - Sonic disassemblies with various pieces that lent its way here
    LuigiXHero - Sonic CD Art Test (Peel-Out Release and Skidding SFX Port)
    Deno - Roll Sprite
    Sega, Sonic Team - Sonic assets in general (Wood Zone [Sonic 2 Beta], Ice Cap & Balloon Park [Sonic 3&K], etc.)
    Paranoimia (with Mercury's permission) - Sonic CD HUD Centiseconds
    Technodevster - Title Card Oval
    Napstick - Sonic Movie 2 Eggmobile Sprites
    Cancer Edition - S3 Style Triple Trouble Signpost (S1-ified by Speems)
    CartoonAnimate22 - Sound Test Mugshot
    Tom Payne - Hornet Sprites
    Vic Tokai - Socket Tilesets
    Dv2 - Casino Forest DMF/VGM
    Louplayer - Ohshima Eggman
    Selbi - Shield Attracting Rings, Final Boss Behavior Insight (Sonic EraZor Source Code)
    Team Forever - S2 Absolute Sonic Sprites for Gameplay & Title

    Check the Attachments section for the download!

    February 2nd, 2024 - Thread creation, initial final REV00 release
    February 3rd, 2024 - REV01, oversight in Omega Factory Act 2 fixed

    Attached Files:

    Last edited: Feb 3, 2024
    ProjectFM, Giovanni, Grosy and 9 others like this.