After four years in the making, a new adventure from Speems has arrived. I've come a looong way from that immature request thread to actually making the hack with newfound expertise and what-not. I present to you to the completed version of... Furious after several attempts to annihilate the blue hedgehog, Dr. Eggman was hard at work struggling to come up with a new plan. After a little while, he finally came up with an idea. An elaborate machine labeled the Maxidrive was created, and it was capable of massive amounts of devasting destruction. It was no secret on what the first target was: South Island. The first blast was successful as Green Hill was absolutely devasted and mostly devoid of life. Sonic returned just minutes after the energy blast, and he was quick to notice what happened. Despite the successful use of the Maxidrive, Dr. Eggman knew if he wanted to annihilate the rest of Sonic's home, he would need the Chaos Emeralds. Loads of badniks were sent out to stop anyone who dared to try and obtain the multi-colored gemstones. However, those badniks weren't counting on the fact that Sonic is already out to find the emeralds and turn badniks' heads everywhere. Go, Sonic! Retrieve the lost Chaos Emeralds, restore peace to the lands you explore, and take down that nefarious doctor's schemes! Spoiler: Hack Contributor Credits: Speems - Project Leader, Level Layouts, Playtester, BVM Monitor and Icon Sprites, Retouched Unused SM64 Font Giovanni - Level Layouts, Drop Dash with SFX, Playtester, Additional Code Filter - ASM Revisions/Optimizations DeltaWooloo - Super Sonic, HUD Sliding/Sonic 2 Invincibility Stars (Another South Island Adventure Source Code) DarkShamillKhan - Additional Code, Playtester Spoiler: Guide and Tool Credits MainMemory - SonLVL, SonPLN Selbi - S2 Level Select Fix for Hardware ValleyBell - MID2SMPS, SMPSConv, 68K SMPS Type 1B Driver Fixes Snkenjoi - Flex 2 Adobe - Photoshop Dominic Mazzoni - Audacity (New sounds for Mega PCM) Lightning, Puto, Shobiz, Mercury - Spin Dash FraGag - Fixed Demo Playback, Spike Bug Fix 1337Rooster - Hidden Points Fix Quickman - Fixed HUD Blinking MarkeyJester - Improved Fade Routines, Remember Sprite Fix Tweaker and Puto - Removed Speed Cap (Ground and Air) Nineko - Eggman Monitor, MIDI Event Editor Willow Software - Anvil Studio SoullessSentinel - Expanded Music Slots Clownacy, MarkeyJester - Song Restoration Fixes, Sonic 2 Art Loader Mercury - Improved Special Stage Jump Physics Vladikcomper - Mega PCM, Water Skimming, Improved Level Transitions, Advanced Error Handler, Improved Kosinski/Nemesis Decompressors jman2050 - Sonic 1 Sound Compressor, REV01 Background Effects ADudeCalledLeo - Debug Mode Fixes, Slow Ducking (Based on TheFieldWarrior's version) DeltaWooloo - 1-Ups through Points, Sonic 1 Prototype Sega Screen, Sonic 2 Special Stage Entry redhotsonic, Luigi Hero - Improved ObjectMove Subroutines, Fixed Drowning Bugs, Scattered Rings Underwater Physics & Timers PsychoSk8r, Esrael - Sonic 2 Level Select Inferno - Air Roll Cinossu, Mercury - Walk-Jump Bug Fix, Smoother Special Stages ProjectFM - Sonic 2 Splash and Skid Dust Effects Crash - PAL Music Optimization Shadow Fire - Disable Sonic 1 Debug Code Paranoimia (with Mercury's permission) - Sonic CD HUD Centiseconds Sonic master - Speed Shoes Music Bregalad - GBA Mus Riper Mistergambit - Roller/Catakiller SYZ PLC Fix Filter - Optimized Green Hill PLC's, Optimized Title Card Art (Uncompressed) TheInvisibleSun - Manual Special Stage Rotation SpirituInsanum - Optimized Collapsing Platforms DaxKatter - Full-Sized Life Counter Numbers Flamewing - SMPS2ASM Devon - Dynamic Ring Frames MDTravis - Hyper Hyper ASM (Clackers) Spoiler: Resource Credits VGMusic.com - Various MIDI Files Jubbalub - Sylvania Castle Act 1 SMPS for Sunken Ship Act 1, Sky Fortress Act 1 and 2 SMPS for Omega Factory Act 1 and 2 Gamma V - Casino Street Act 1 SMPS for Indigo Street Act 2 Dolphman - SMS/Flickies' Island/Adventure/Forces/Colors/Generations/Unused S2/Mean Bean Machine Badniks, Animals, GHZ Platform, Sunken Skip Barrel, Adventure Lamppost ValleyBell - SMPS Research Pack (DAC samples, SMPS files to convert) GitHub and others - Sonic disassemblies with various pieces that lent its way here LuigiXHero - Sonic CD Art Test (Peel-Out Release and Skidding SFX Port) Deno - Roll Sprite Sega, Sonic Team - Sonic assets in general (Wood Zone [Sonic 2 Beta], Ice Cap & Balloon Park [Sonic 3&K], etc.) Paranoimia (with Mercury's permission) - Sonic CD HUD Centiseconds Technodevster - Title Card Oval Napstick - Sonic Movie 2 Eggmobile Sprites Cancer Edition - S3 Style Triple Trouble Signpost (S1-ified by Speems) CartoonAnimate22 - Sound Test Mugshot Tom Payne - Hornet Sprites Vic Tokai - Socket Tilesets Dv2 - Casino Forest DMF/VGM Louplayer - Ohshima Eggman CartoonsAnimate22 - Title Screen Art Edit Selbi - Shield Attracting Rings, Final Boss Behavior Insight (Sonic EraZor Source Code Check the Attachments section for the download! CHANGELOG: February 2nd, 2024 - Thread creation, initial final REV00 release February 3rd, 2024 - REV01, oversight in Omega Factory Act 2 fixed August 2nd, 2024 - REV02, various bugfixes and optimizations December 2nd, 2024 - REV03, additional bugfixes, optimizations, replaced Sonic art
tfw maxidrive update for early christmas?????? Check the original post in this forum to download Sonic Maxidrive REV03, available now!