Sonic Ohshima

Discussion in 'Showroom' started by NotSoDevy, May 25, 2021.

  1. NotSoDevy

    NotSoDevy Newcomer Trialist

    Joined:
    May 12, 2021
    Messages:
    6
    This rom hack is in a very early state.
    Besides GHZ1 complete, the rest of the other levels are not. There are also some bugs you might see, as those will be fixed in the future update.
    Currently, this is the first rom hack I ever made.


    Anyways, Sonic Ohshima is basically "What if some concepts were made in the final?", which ended up with this. It was previously called "Sonic 1 CES Edition", but was renamed to make the rom hack make sense.

    Credits:
    Cyberooze (from Discord) for the Sonic title screen sprite.
    Beta Filter for providing some prototype assets for this hack.

    Screenshots (shows W.I.P, may be changed in the future):
    upload_2021-5-24_22-27-50.png

    upload_2021-5-24_22-28-1.png

    upload_2021-5-24_22-28-6.png

    upload_2021-5-24_22-28-11.png

    upload_2021-5-24_22-28-18.png

    Future Updates (w/ screenshots):
    Early Marble Zone Style:
    upload_2021-5-26_6-59-36.png
     

    Attached Files:

    Last edited: May 26, 2021
  2. Stdh

    Stdh Newcomer Member

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    the netherlands
    even tho its in a early state it is pretty good! tho i have found some bugs/things that i think need to be improved
    1. the normal deform for green hill zone is still the same
    2. the ufo's and the lava in marble zone look like they are removed
    3. not a bug but 1 of the chanels in starlight zone is removed witch i found it very empty
    overhaul a good hack!
     
  3. SonixFury

    SonixFury Still alive Member

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    Italy
    Amazing Hack. Just a question: have you taken the inspiration from Sonic 1 KawariNo? If yes you had a fantastic idea. The concept of this hack is really good, keep going on this amazing work buddy! ;)
     
  4. Pacca

    Pacca Having an online identity crisis since 2019 Member

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    It's rather impressive for someones' first rom hack release. Kudos for that. It could definitely use some improvements though:

    Green Hill Acts 1 and 2 have lovely custom chunks, but have insanely linear level layouts. They're both completely flat and have no alternate routes or turnbacks; you can literally hold right to win if you know whats' coming, and even without knowing, the vast majority of the time is spent holding right. I'd recommend studying the vertical nature of the original GHZ layout and the underground layouts in S1 SMS/GG, as adding more variety to the level layout would do wonders.
     
  5. Mr. Joker 27 Music prod.

    Mr. Joker 27 Music prod. Musician, composer, remixer. Member

    Joined:
    Aug 26, 2016
    Messages:
    232
    Good start, keep it up buddy, still you must fix some issues, but this is very nice. You will be better in the future, so don't rush to make quickly your changes.
     
  6. NotSoDevy

    NotSoDevy Newcomer Trialist

    Joined:
    May 12, 2021
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    Hey guys! It has been months since its nasty demo release. After a few restarts (and being too busy with stuff, lol) I finally got back to working on this. Here is the first sneak peek:
    upload_2021-11-3_21-2-4.png