Sonic the hedgehog Xero

Discussion in 'Showroom Archive' started by -, Jun 15, 2010.

Thread Status:
Not open for further replies.
  1. SonSon

    SonSon Newcomer Exiled

    Joined:
    Jan 8, 2011
    Messages:
    9
    Location:
    Russia
  2. FireRat

    FireRat Do Not Interact With This User, Anywhere!!! Exiled

    Joined:
    Oct 31, 2009
    Messages:
    535
    No problem SonSon, I already saw this post before, by searching the Markey's topics


    And about the Xero's hack, I think it's not a bad hack, and really I do not care any stolen content IF the hack have something like this (well, I'm a different person, sorry).


    I agree, I don't like the hacks with just level edits and, if there's problems because something is probably stolen, of course I can help in ASM (just in ASM, I'm shit on image and music/sound)
     
    Last edited by a moderator: Mar 20, 2011
  3. MicroChirp

    MicroChirp Wow, I was so stupid a few years ago... Member

    Joined:
    Oct 4, 2010
    Messages:
    366
    Location:
    In the middle of nowhere
    The Team Alpha text actually is centered, but the screenshots there are messed up. Howewer, nice updates, I opened the ROM now.
     
  4. Guest

    as some of you have already seen in the screenshot thread, here is an update of my frozen fortress


    [​IMG]


    moar suggestions?
     
  5. SpirituInsanum

    SpirituInsanum Well-Known Member Member

    Joined:
    Feb 11, 2010
    Messages:
    642
    Aside from changing the wall's texture?


    You can turn the stone column into a glass column, make some transparent stripes on the crystals and put them on the front layer, add stalactites, make special graphics for the enemies of that zone to make them fit better, make Sonic freeze when he touches the 'lava', add snow, turn the lava generators into avalanches, make a snowman, cycling colors to make the crystals glow...


    Well, I guess there are things much more inventive to do, but those usually depend on luck.
     
  6. Guest

    well after many months and weeks of editing and changing, I think it's about time for me to release my final version of sonic xero. I feel that I have done everything that I could in making this hack and I think its about time I move on into doing something else now. before I go over all of the changes made, I would like to say thank you all who has helped in making this hack where it is now on their useful small guides and their assistance. I also would like to thank myself that I was able to do certain things I was reaching in doing, mainly asm more than anything, though my next goal now is learning and understanding the full procedure of how hexadecimal editing works in hopes of making something even more extraordinary. aside that, lots of changes and stuff added since my last one with that said having...


    - new level art edits


    - level layout changes


    - custom edited bg deformation


    - wallgrab


    - s3 style special stage entry


    - proper superpeelout charge sound


    - some new smps ports


    - super sonic (basic)


    - magnetic sheild


    and more. and a screenshot peak:


    [​IMG]


    with that said, you can download it here (link has been replaced with a fixed built due to giga's comment)


    http://www.mediafire...ub2cm1hfdfqfik6


    credits:


    - Selbi: afterimage, homing attack, and scd scroll


    - markeyjester: crackers smps ports and his guide about extending the mappings and art


    - ghfusion: various smps ports


    - segaman: moonwalker smps port


    - tweaker: s2clone driver


    - psychosk8r: dynamic pallet system, and dublejump


    - jcferggy & dnx delta: SCAA art


    - nineko: sonineko music pack


    - karatecat: magnetic shield code


    - GalliumGrant: lz art


    and anyone else who helped out. hope you enjoy it as project xero is now officially over.


    sonic xero: dec2009 - aug2011


    (PS: also now that it's over, feel free to have this thread locked as there will be no more updates)
     
    Last edited: Aug 17, 2011
  7. Spanner

    Spanner The Tool Member

    Joined:
    Aug 9, 2007
    Messages:
    2,570
    Alright, you know what pisses me off? You didn't credit some people. Remember all those sprites you got off the dead and buried SCAA that JcFerggy and DNXDelta worked on? Or those music tracks that nineko allowed anyone to use? Or the rest of the "dodgy" music that some YouTube guy provided you. Credit needs to be given when needed. Please respect that.
     
    Last edited by a moderator: Aug 17, 2011
  8. Guest

    Sorry about that, I didn't even think about that. I added them now and I will be sure to do that next time.
     
  9. Spanner

    Spanner The Tool Member

    Joined:
    Aug 9, 2007
    Messages:
    2,570
    That's good to know. Just because the place doesn't exist any more doesn't mean that you can drop credit to the people who worked on that stuff.
     
  10. Giga

    Giga Newcomer Member

    Joined:
    Jan 2, 2011
    Messages:
    20
    Location:
    ILLEGAL PLACE 1111!
    All though this hack is awesome & in final i've found a few glitches


    and some levels were harder to play


    Music glitches, grab a speed up monitor but when your speed up is over the music keeps playing.


    Terain glitches, some loop were hard to get over and/or through they glitch up on top


    Ragnerok base act 2 Glitch the results screen keeps poping up.


    These bugs need to be fixed
     
    Last edited by a moderator: Aug 17, 2011
  11. GalliumGrant

    GalliumGrant Void. Member

    Joined:
    May 11, 2010
    Messages:
    384
    I notice there are bits and pieces of my art you used. I really think you'll need more credits.
     
  12. Guest

    again sorry, you also been added. I should really start to make sure I credit every single person that has helped.


    (also for everyone else, the link has been changed due to giga's comment if you didn't notice it yet)
     
  13. Guest

    *Deleted* 
     
    Last edited: Jul 12, 2013
  14. Spanner

    Spanner The Tool Member

    Joined:
    Aug 9, 2007
    Messages:
    2,570
    Okay, come back and make a new thread when you have something new to show.
     
Thread Status:
Not open for further replies.