So, after seeing that the hack is being well known, Ive decided to make my own Thread. Here I will post new versions of Sonic Unreal World, so here is the new 1.8 demo for starters Changelog: Retouched the title screen New Super Theme and EIZ3 Songs Various bugfixes Known bugs For some reason, the gfx glich out at random moments. The ending sequence is not finished The credits are the same as last time Red2010 for betatesting and bugfixes Peaunut Noceda for betatesting and backgrounds Carlos for betatesting and bugfixes Also, Happy (early) Xmas to everyone
As per guidelines, you must provide some screenshots of your ROM hack. Feel free to edit your post to add a couple in so people know what you've included within the hack.
I noticed a minor color error near the clouds, this can be fixed in SonLVL by making the color around the tiles of the clouds transparent
There's also questionable thing about the error from level select. Not too unsteady for Level Select Mode, because of title screen sprites that messed up? Spoiler: Large Images View attachment 6633 View attachment 6635 There's also bug collision in Act 2 of level.
I have access to the disassembly (so I can investigate what exactly is breaking level select). I'm currently busy with other things though so I'll review the code when I can.
I knew it, but I am also curious how they have gotten the Sonic 2 Level Select text to be displayed without any grammar errors or overlapping art? (I hope I am saying this correctly.)
Dude this always just suprises me, custom sonic sprites, custom chunks, loop in marble zone, new music and Super Sonic and Super Amy
Thanks for the reports and comments, I have news of the hack. Thanks to Carlos, now the hack has 8 funtional save files, and a no save file The EIZ bg has been fixed And a new backported enemy has been implemented: The Masher Badnik Well, thats it by now, but I think its in a good condition to being released So, see y'all at February 14th
Well, the Sonic Unreal Worlds' 2.0 update is not going to happend now but in a few months, maybe may Anyways, here's some teasers Now we have working the dynamic water palette also seen in Sonic Super Challenges Now getting hit only makes you lose up to 20 rings And the best for last, a true final boss (We still dont have the layout or the boss, thats why its been delayed so much)