Sonic Unreal World Development Thread

Discussion in 'Showroom' started by AleDrawer2008, Dec 20, 2024.

  1. AleDrawer2008

    AleDrawer2008 Active Member Member

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    Title Screen.png
    So, after seeing that the hack is being well known, Ive decided to make my own Thread.

    Here I will post new versions of Sonic Unreal World, so here is the new 1.8 demo for starters
    Changelog:
    • Retouched the title screen
    • New Super Theme and EIZ3 Songs
    • Various bugfixes
    Known bugs
    • For some reason, the gfx glich out at random moments.
    • The ending sequence is not finished
    The credits are the same as last time
    • Red2010 for betatesting and bugfixes
    • Peaunut Noceda for betatesting and backgrounds
    • Carlos for betatesting and bugfixes
    Also, Happy (early) Xmas to everyone
    GHZ.png LZ.png
     

    Attached Files:

    Last edited: Dec 20, 2024
  2. DeltaW

    DeltaW The noob next door Staff

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    As per guidelines, you must provide some screenshots of your ROM hack. Feel free to edit your post to add a couple in so people know what you've included within the hack.
     
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  3. RobiWanKenobi

    RobiWanKenobi The one with the dog Member

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    I noticed a minor color error near the clouds, this can be fixed in SonLVL by making the color around the tiles of the clouds transparent
     
  4. PeanutNoceda

    PeanutNoceda The github guy Member

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    I found an error

    F3634DA7-45F8-4DB9-961A-EEE07E09094F.png
     
    Last edited by a moderator: Dec 24, 2024
  5. Mildanner

    Mildanner Newcomer In Limbo

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    There's also questionable thing about the error from level select. Not too unsteady for Level Select Mode, because of title screen sprites that messed up?

    View attachment 6633

    View attachment 6635
    There's also bug collision in Act 2 of level.
     
    Last edited by a moderator: Dec 22, 2024
  6. Red2010 is now

    Red2010 is now A Normal RomHacker with occupations. Member

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    I have access to the disassembly (so I can investigate what exactly is breaking level select).
    I'm currently busy with other things though so I'll review the code when I can.
     
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  7. TheSunsetHacker

    TheSunsetHacker Active Member Trialist

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    I have had the same thing happen to me, I think its a vram issue.
     
  8. PeanutNoceda

    PeanutNoceda The github guy Member

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    It is a vram problem
     
  9. TheSunsetHacker

    TheSunsetHacker Active Member Trialist

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    I knew it, but I am also curious how they have gotten the Sonic 2 Level Select text to be displayed without any grammar errors or overlapping art? (I hope I am saying this correctly.)
     
  10. RobiWanKenobi

    RobiWanKenobi The one with the dog Member

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    plane mappings, well planned level names, and no duplicate tiles for the letters
     
  11. TheSunsetHacker

    TheSunsetHacker Active Member Trialist

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    I see, Iam going to get a new PC so I can do this (ONCE AGAIN).
     
  12. PeanutNoceda

    PeanutNoceda The github guy Member

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    I found this errors

    DBCC760C-FF9F-4E7C-96A5-76B45C24265A.jpeg
     
  13. Joao Gamer

    Joao Gamer Well-Known Member Member

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    Dude this always just suprises me, custom sonic sprites, custom chunks, loop in marble zone, new music and Super Sonic and Super Amy
     
  14. AleDrawer2008

    AleDrawer2008 Active Member Member

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    Thanks for the reports and comments, I have news of the hack.
    1. Thanks to Carlos, now the hack has 8 funtional save files, and a no save file Save Select.png
    2. The EIZ bg has been fixed
    3. And a new backported enemy has been implemented: The Masher Badnik Masher.png
    Well, thats it by now, but I think its in a good condition to being released
    So, see y'all at February 14th
     
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  15. AleDrawer2008

    AleDrawer2008 Active Member Member

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    Well, the Sonic Unreal Worlds' 2.0 update is not going to happend now but in a few months, maybe may

    Anyways, here's some teasers
    • Now we have working the dynamic water palette also seen in Sonic Super Challenges
    DYNAMIC WATER PALETTE.png
    • Now getting hit only makes you lose up to 20 rings
    • And the best for last, a true final boss (We still dont have the layout or the boss, thats why its been delayed so much)
     
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  16. AleDrawer2008

    AleDrawer2008 Active Member Member

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    It's been a long time huh?

    Its my birthday so... here we go...
    Sonic Unreal Worlds 2.0
    Changelog:
    • A new (unfinished) extra boss
    Unreal Battle.png
    • New Transition Zone from Speedy Park to Mecha Fortress
    Train Assault.png
    • Many Corrections of glitches
    • New HUD and Results Screen
    So, yeah, im 17 years old now

    EDIT: I edited the rom with some fixes, should boot with no problems in Kega Fusion, so yeah, this is SUW 2.0.1
     

    Attached Files:

    Last edited: May 8, 2025
  17. Red2010 is now

    Red2010 is now A Normal RomHacker with occupations. Member

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    I'm here to clarify a few things (because Alew is somewhat incompetent at elaborating on his posts).

    The SRAM system implemented here is quite rudimentary and very prone to crashing with corrupted saves or even corrupting your own save. This is the first time the team has developed a functional system.

    In Sonic Encore, attempts were made to create a functional SRAM (there are even remnants in the ROM), but it simply didn't work everywhere.

    There were also certain events that dampened team morale and significantly slowed progress on our projects, so I can't guarantee a patch will be available to fix some of the issues soon.

    In any case, please be aware that SRAM is currently very volatile, and you run the risk of losing your progress or having the game crash when you reopen it.
     
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  18. Letonics

    Letonics The Lemon Core. (TLC) Trialist

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    The rom doesn't work on Kega nor @Clownacy 's emulator.
     
  19. PeanutNoceda

    PeanutNoceda The github guy Member

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    It works in one of the newest versions
    upload_2025-5-8_8-17-26.png

    Oh and also
    i was recording a video for my channel and i found this collision error:
    upload_2025-5-8_8-51-55.png
     
    Last edited: May 8, 2025
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  20. KVW7GM

    KVW7GM Active Member Member

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    The rom does work on kega, but only on no save slot tho.
    and ClownMDEmu fully worked for me, but i think it's probably version-based.
    (and the save menu on kega is a bit glitched out while ClownMDEmu has no problem