Sonic Zeta Overdrive

Discussion in 'Showroom Archive' started by Mikel, Jun 12, 2009.

Thread Status:
Not open for further replies.
  1. Mikel

    Mikel Science is true power! Member

    Joined:
    Oct 5, 2007
    Messages:
    19
    Location:
    Oklahoma
    NOTE: The following is Copy-Pasted from Sonic Retro (Even though I had to removed the outdated stuff from when I first revealed this hack):

    So yeah, discuss.
     
  2. Qjimbo

    Qjimbo Well-Known Member Member

    Joined:
    Feb 27, 2008
    Messages:
    850
    Location:
    Vancouver, BC
    Well obviously best of luck with the project! It's hard to judge from just one screenshot, so I look forward to seeing more!
     
  3. Mikel

    Mikel Science is true power! Member

    Joined:
    Oct 5, 2007
    Messages:
    19
    Location:
    Oklahoma
    I have some more screenshots here (Though they were from an many, many old builds):


    [​IMG]


    [​IMG]


    [​IMG]


    [​IMG]


    And Here's one from the next build:


    [​IMG]


    And I have some videos to share:


    Emerald Hill Zone Act 1 (You need to watch the video in High Quality because the movie is only ten seconds without high quality


    Tails in Emerald Hill Zone Act 1


    Sonic in Emerald Hill Zone Act 1


    Emerald Hill Zone Act 2


    Sonic in Aquatic Ruin Zone Act 1
     
    Last edited by a moderator: Jun 13, 2009
  4. RatedRStarr

    RatedRStarr Rated R Superstar Member

    Joined:
    Jul 22, 2008
    Messages:
    195
    Location:
    United States
    I feel aquatic zone should be longer, emerald hill act 2 was longer than that. Also there are too many checkpoints in aquatic aact 1 you hit like 3 in the span of 25-25 seconds. But overall its great.
     
Thread Status:
Not open for further replies.