SonMapEd trouble

Discussion in 'Discussion and Q&A Archive' started by Blaumagier, Jun 6, 2008.

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  1. Blaumagier

    Blaumagier Blue Mage Member

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    I see... I guess the level and background must be using up the other 3 palettes too. Is this the rule for all Genesis games or only early titles? I could swear S3 has more colors in it, judging by looking at it, but maybe it's just an optical illusion to make me think that.


    Well, it is of little consequence now. I bit the bullet on this one and painstakingly recolored all my sprites (I am terrible at spriting) using Sonic's palette as a template and swapping out the blues for colors I needed. It did come out pretty good though.


    [​IMG]


    [​IMG]
     
  2. redhotsonic

    redhotsonic Also known as RHS Member

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    The Eggman sprite looks alright but definately needs improving. Maybe you can change it altogether? On the gamegears, instead of Eggman, it has ! right?


    As for the Rouge sign, that looks really good. Did you draw that yourself?
     
  3. Blaumagier

    Blaumagier Blue Mage Member

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    The game gear games were a bit different if I remember correctly. It wasn't like the genesis ones where it shows Eggman before you pass it and Sonic after you pass it. I thought it was a ! or something when it was neutral and had several different things it could land on for bonuses - I think it had Sonic to gain an extra life, Eggman for nothing, Chaos Emerald if you collected the emerald in the stage and a few others. I might be thinking of Sonic Chaos though... It has been a while.


    As for the Rouge sign, I didn't draw it myself. Somebody ripped the sprite of Rouge's portraits from Sonic battle and redid them to reflect her Sonic Heroes outfit. I cut out the head portion and resized it and ended up having to touch it up and redefine some of the lines as well as recolor it.
     
  4. Unspoken

    Unspoken Well-Known Member Member

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    Just out of curiosty how would you attach a object to a another palette?, is it in the object code itself.
     
  5. rika_chou

    rika_chou Adopt Member

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    It's in the object code, yes. Though you can edit the mappings to use a different palette line too I guess.

    Yes, it's true for all genesis games. Though some games use shadow/highlight to get more colors. (I think Ecco 2 does this) Sonic 3/K dosen't use any more colors, just a different graphics style than Sonic 1/2.
     
    Last edited by a moderator: Jun 10, 2008
  6. Unspoken

    Unspoken Well-Known Member Member

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    I can't see any links in the object code, would it be something like (normal_palette). How can you do it through mappings?, I thought all they do is arange tiles.
     
  7. rika_chou

    rika_chou Adopt Member

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    If you're using SonMapED for the mappings, I think pressing P while you have a piece selected will change the palette line it's using.


    As for the object code, it doesnt point to a specific palette, but instead a palette line. (0, 2, 4, 6) Look for something like this:

    Whatever word you move to 2(a0) will determine the palette line and VRAM location to read from. The first nibble determines what palette line to use, the next three are the VRAM location. In this case, the object will use the first Palette line because there three nibbles and 434 turns into 0434.


    For example, if you did this:

    it would use the fourth palette line instead.
     
    Last edited by a moderator: Jun 11, 2008
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