This remark is plain rude. To write off an asset you specifically may not find use for as plain pointless, regardless of what it is, is just mean. Sure, I'm beyond the need for premade HUD mappings myself, and likely won't find use for these mappings. And yes, the edit itself is particularly simple to replicate. But to reduce someone's efforts to "pointless", like you just did, is low. Please, be better than this. If all you have to say about something is of this lowliness, then you'd do everyone a favor by not saying it at all.
It should be basically the same thing in all versions. Also, as a fun note, Sonic Clean Engine reverts the behavior back to the sonic 1/2 monitor collision behavior.
For the GitHub disassembly, the code for Monitor collision is located in "_incObj/sub ReactToItem.asm", at React_Monitor. The code (as well as the procedure) is otherwise very similar.
I made a replacement to the chaos emeralds in Sonic 1, the Knuckles Chaotix chaos rings! Please note: - these were not made for hacks that have a 7th special stage If you use these, please give credits! Thanks!
Hello! Would you like to know how to use the missing press start text in YOUR very own Sonic ROM hack??? Well make sure you're using the Github Disasm because I'm going to teach you! Go to Sonic.asm in the root of your disasm Search for "Tit_ClrObj2:" You should notice a line of code that has been commented out which reads Code: ;clr.b (v_objspace+$80+obRoutine).w You see that little semi colon at the start? Delete it! Et Voila, you now have working PRESS START BUTTON text!
Hi! This is not so much an asset, but a tutorial. For small tutorials like this, I'd recommend checking out and posting in the linked thread. As for the guide itself... it feels somewhat redundant, considering that right below the line in question lies an explanation as to why the line was placed there in the first place. Although, the less experienced people, without any guidance, would have to deliberately seek out such a line, as there's nothing else around the code pointing them to the line in question, so I guess this does provide a pointer for them?
So, uhh hi. I was going to give 2 SMPS' today but the other one was kinda meh sounding. So I wanted give out my attempt at Splash Hill Zone Act 1 which is somehow my favourite song from S4 episode 1. And I thought it sounded nice. I have 3 files with me. The original binary music file, will work with vanilla sonic 1. One converted with smps2asm to make into an ASM music (by flamewing, based on Cinossu's s1smps2asm). You must need to have the smps2asm driver in your hack or homebrew. Otherwise, it won't work. One converted with s1smps2asm (by Cinossu). You must have the s1smps2asm driver in your hack or homebrew. Otherwise, it won't work. So yeah, have fun with this.
Welp, back at it again aren't I? I didn't made this recently. I made this like... In April. It's Skybase from Sonic 1 8-bit(Game Gear+Sega Master System). This one as before, also has 3 files: Normal S1 binary file: works with vanilla S1 sound driver. S1SMPS2ASM: works with vanilla S1 with the s1smps2asm file installed. If not installed, it won't work or play anything. SMPS2ASM: works with S1, S2 and S3 with Smps2asm file installed. If not installed, it won't work or play anything. Anyway, have fun with it. And let me know what you think of it.
is it intentional for it to only work once per act? EDIT: Nevermind, the issue now is there's no way to increase jump height
Added Sonic 1 Jammed but here is the crosspost from retro: Update: ignore the bit about it being unfinished, there is a new update should be final: https://github.com/LuigiXHero/Sonic1Jammed/releases
I have converted the remade cyber city art from sonic retro in sonic 2 a while ago with some help, but seeing the new showcased assets, I thought about giving it here. NOTE: These are for the final version of sonic 2, but you can convert them to simon wai easily, and also the collision I tried giving it is unfinished, thus only working on some platform
hey, psst. kid. you want a new antagonist for your sonic 1 hacks? have this crappy egg robo i made. base s1 palette, base mappings. (so he sometimes has a tiny chunk missing from his head) Spoiler: images just plunk the files in the .zip into artnem and boom, new antagonist give credit to That-One-Mega-Man n' stuff. I mean, it's not NEEDED but it'd be nice have fun with this guy lmao
Here's a thing I made back in January/early February that's just been sitting for a while and I figure, heck, lets release it to the public! I'm sure it'll be of use to someone. Attribution is required. This requires Flamewing's SMPS2ASM.