For those who've had issues getting the Sonic 3 version of the Spin Dash sound effect ported to Sonic 1 or 2, here is an edited version of the S2 version to sound closer to S3's version. The asm file included in this zip file contains the smps2asm data and can replace the vanilla sound. UPDATE: Now includes a binary version of the sound effect for those who don't use smps2asm.
You need to have Sonic 2's Psgs ported and If that doesnt fix it then after porting the PSGS change all $84 to DSnare and all $85 to DKick
Heres some music from knuckles chaotix ported into sonic 1 Mus15 is seascape, mus16 is midnight greenhouse, mus17 is new moon and mus19 is overture
Hmm, it just seems you just have only 1 PWM channel play and just outright ignore the other 3 that are also supposed to be playing samples. I know that the standard Sonic 1 sound driver only has 1 channel for DAC, but I do think that the PWM tracks could be combined together if you make combinations of individual samples (i.e. snare+timpani, snare+cymbal, etc.). This also doesn't account for the different PSG envelopes that Chaotix has compared to Sonic 1.
Anyone wanted Still Alive from Portal in your Sonic 1 ROM hack? Anyone at ALL? No? Here it is anyway: (note this is my first time doing this so I'm getting used to everything)
Here's a thing i had sitting from January 2024, then released over at MDDCs Free Assets thread in late August, and now I decided to release it here as well. (this uses Flamewing's SMPS2ASM)
Been a little while since I posted here, have some free HUD maps. Whipped these up with SonMapEd and instead of flashing red, it just simply blinks. The custom life icon doesn't come with this if that wasn't obvious by the way. Spoiler: obj21.asm Code: SME_rH3gh: dc.w SME_rH3gh_8-SME_rH3gh, SME_rH3gh_3B-SME_rH3gh dc.w SME_rH3gh_64-SME_rH3gh, SME_rH3gh_92-SME_rH3gh SME_rH3gh_8: dc.b $A dc.b $80, $D, $80, 0, 0 dc.b $80, $D, $80, $18, $20 dc.b $80, $D, $80, $20, $40 dc.b $90, $D, $80, $10, 0 dc.b $90, $D, $80, $28, $28 dc.b $A0, $D, $80, 8, 0 dc.b $A0, 1, $80, 0, $20 dc.b $A0, 9, $80, $30, $30 dc.b $B0, 5, $81, $A, 0 dc.b $B0, $D, $81, $E, $10 SME_rH3gh_3B: dc.b 8 dc.b $80, $D, $80, 0, 0 dc.b $80, $D, $80, $18, $20 dc.b $80, $D, $80, $20, $40 dc.b $90, $D, $80, $10, 0 dc.b $90, $D, $80, $28, $28 dc.b $A0, 9, $80, $30, $30 dc.b $B0, 5, $81, $A, 0 dc.b $B0, $D, $81, $E, $10 SME_rH3gh_64: dc.b 9 dc.b $80, $D, $80, 0, 0 dc.b $80, $D, $80, $18, $20 dc.b $80, $D, $80, $20, $40 dc.b $90, $D, $80, $28, $28 dc.b $A0, $D, $80, 8, 0 dc.b $A0, 1, $80, 0, $20 dc.b $A0, 9, $80, $30, $30 dc.b $B0, 5, $81, $A, 0 dc.b $B0, $D, $81, $E, $10 SME_rH3gh_92: dc.b 7 dc.b $80, $D, $80, 0, 0 dc.b $80, $D, $80, $18, $20 dc.b $80, $D, $80, $20, $40 dc.b $90, $D, $80, $28, $28 dc.b $A0, 9, $80, $30, $30 dc.b $B0, 5, $81, $A, 0 dc.b $B0, $D, $81, $E, $10 even