General Screenshot/Movie Thread (Archive)

Discussion in 'Showroom' started by Cinossu, Aug 16, 2007.

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  1. MainMemory

    MainMemory Well-Known Member Member

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    As I explained in the description of the video I posted earlier, for each level, your stats increase. Top speed goes up by $20, acceleration goes up by 1/2, and braking goes up by 2. Some of the characters have a boost in a certain stat: Sonic's top speed increases by $30 instead of $20, Tails' acceleration increases by 1, Knuckles' braking increases by 4, and Amy has no special stat boost (though she does have a naturally higher jump).
     
  2. SpirituInsanum

    SpirituInsanum Well-Known Member Member

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    Still WIP, but let's have a screenshot:


    [​IMG]
     
  3. Ravenfreak

    Ravenfreak Incineroooaaarr! Member

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    Wow that looks amazing, it looks more realistic. Your sprite skills are excellent, great job. :)
     
  4. MarkeyJester

    MarkeyJester ♡ ! Member

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    As I mentioned in the other thread, I really am impressed with the details of the rustiness in the metal, I am however, intrigued with the peelout sprite you have there (assuming it is a peelout sprite)...
     
  5. Selbi

    Selbi Plug in, baby. Retired Staff

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    I really love the rustic look! However, I suggest you should change the palette to be more rustic as well, as it's kinda weird to have such deformed metal being colored that way.
     
  6. Mike B Berry

    Mike B Berry A grandiose return Member

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    Not a bad concept indeed. What is the name of your hack?
     
  7. Mike B Berry

    Mike B Berry A grandiose return Member

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    [​IMG]


    Decided to work on Re-utilizations palettes again.
     
    Last edited by a moderator: Jul 1, 2012
  8. Sonic master

    Sonic master Well-Known Member Member

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    I am sure some people have seen my palette editor I am starting to add tile editing


    [​IMG]


    It is not done yet I still need to add image importing and tile map editing "tile placer" which I hope that my gui will be way better than PlanEd once I finish it.
     
    Last edited by a moderator: Jul 1, 2012
  9. Mike B Berry

    Mike B Berry A grandiose return Member

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    That palette editor is a great help for people. It is a great deal to finally have a working one. Keep up the great work.
     
  10. Sonic master

    Sonic master Well-Known Member Member

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    Glad it helps people I know it has helped me a great deal the whole reason I wrote it is because I was not able to find any other good palette editors.

    Glad it has helps people I have wrote it because some the current sega genesis tools are lacking so I am changing that I think that people will be able to make better choices about their games/hacks and overall increase good work from the community I see that your color choices are good in marble zone I like the background especially. I am glad to know that I have improved somebody's hack with my program and that makes me feel like I have accomplished something good.
     
  11. Mike B Berry

    Mike B Berry A grandiose return Member

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    I don't have anyhting in my credits list, but I will state out that all the guides/programs that the people have either worte, created, will be stated in the reel.
     
    Last edited by a moderator: Jul 1, 2012
  12. amphobius

    amphobius spreader of the pink text Member

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    I know there's a lot of praise for SpirituInsanium's Scrap Brain Zone, but personally I find it looks weird and unappealing. I'm not quite sure why, but I just don't like how it looks.
     
  13. Mike B Berry

    Mike B Berry A grandiose return Member

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    Sure for now, with that palette. It does look attrotious, but if the pallet should look more rustic, it could bring a new feel to the scrap brain. As if the stage was an actual stage with nothing but scrap metal (Wink, Wink.) but I'd have to partially disagree with you DalekSam.
     
  14. Selbi

    Selbi Plug in, baby. Retired Staff

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    Oh man, if this tile editor can open, directly edit, and directly save even compressed files, it'd sure help me skipping tedious pixel fixes SonCrapEd tends to throw me to the face.


    Although the GUI itself looks incredibly ugly.
     
  15. Sonic master

    Sonic master Well-Known Member Member

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    That is the point to rid the community of difficult to use programs that slow down sonic hackers and homebrewers alike. Also about the gui I am using the "classic" theme on my computer I turned off the windows 7 areo theme and all the other visual crap that waste cpu power in hopes that my computer will run faster.Also I do think compression would improve the program alot I know it is possible to use C# code in c++ so I can use http://segaretro.org/KENSSharp KENSSharp in my program. The regular kens is not as good it does not allow you to compression from buffer to file it only lets you compress from file to buffer and compress from file to file which would create the need for a temp file and I do not want to use temp files they create unnecessary writes to the hard drive.


    Edit: It may be possible to use the c# code in c++ but difficult is there a better library that supports sonic compression that uses c++?
     
    Last edited by a moderator: Jul 1, 2012
  16. MainMemory

    MainMemory Well-Known Member Member

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    There is, as part of flamewing's s2-ssedit (relevant code is in src/lib). I guess since you're doing this, that means I don't have to.


    As long as I'm here, I might as well put something relevant: I've disabled Time Overs in S2SR, now the clock changes to this:


    [​IMG]
     
  17. redhotsonic

    redhotsonic Also known as RHS Retired Staff

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    I've got a Time Over option in my hack too, but never thought to get rid of the timer if you turn it off. Nice thought!
     
  18. Sonic master

    Sonic master Well-Known Member Member

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    Wow thank you I will be sure to credit flamewing. Falmewing did a great job on his library and the best part is it uses streams so I can store the input and output in ram which means no temp files and I know that everyone hates temp files.
     
  19. MainMemory

    MainMemory Well-Known Member Member

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    I didn't get rid of the timer, I just made it so it doesn't stay at 9:59 forever if you take a long time.


    And now I made it so it counts up to 99:59 since I don't need a 6-digit counter for your per-level score.
     
  20. Animemaster

    Animemaster Lets get to work! Member

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    [​IMG]


    Aaaaahh! Noooo! not Amy!!!
     
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