Discussion in 'Showroom' started by Cinossu, Aug 16, 2007.
I take it that you're disassembling a Sonic CD Iso?
*claps* well done! You've earned yourself a cookie!
I've been looking for a challenge, and since noone else is making one, or at least not making much progress on any, I thought I'd pitch in.
Correct me if I'm wrong, but isn't there already one for Sonic CD?
OMG! A split dIsassembly for Sonic CD! You are my god now!
There's one for the 510 beta that was made by Segaloco. I believe that's what you're thinking of.
don't know if im right on this but i kind of remember seeing one made by someone named quii on sonicretro somewhere, but then again i could be wrong. but other than that, at least someone else is attempting to make a SCD Disassembly. also out of curiosity, exactly how much of it is already disassembled?
Also, another picture from my planet-based hack, Eggland (Yes, my hack has a storyline with the universe and planets involved) showing Eggman's new UFO-planet styled eggmobile and the first planet's foreground art.
<WARNING, BIG IMAGE UP THERE>
That is a WIP Green Hill Zone remake, that was actually being used for Eggland, but given im developing it so slowly, we decided to do the other art instead and finish this for another project... Anyway let me know what you think
And well these are a few other things i have been working on too
I will say that you have made a huge improvement from what i can see and what we played. i for one actually like how you recreated ghz. as for the new design for the eggmobile, i like the concept but you might want to spruce it up a bit, such as changing those red lines a bit and the black and yellow ring around it as well. as for the text, not bad at all, especially the sega text and shaded letter text. so far i like what i am seeing. i will be looking foward to seeing more of what you guys have in store for us, keep it up.
I couldn't resist. :lol:
Robotnik will be laughing at you from the nearest monitors.
Ahahahaha, excellency at its finest, nice work there!
That could very well be considered the bad future of Scarp Brain Zone, the details on the level itself are excellent by the way.
Additionally, have you considered putting the Vectorman monitor design into practical use? Not to say that what you've got now isn't good enough, I just mean as in some form of addition, like seperate rotating moniors.
I thought about it originally, but it would have been distracting and "breaking monitors with Robotnik" sounds like a bad idea from the classic game standpoint.
Another idea was to have the sensors/cameras under the monitors and to be able to destroy them to turn off the TVs, but there's a different animation for the end of level, and it's probably better to keep it visible.
That, and I'm definitely too short on vram now ^^'
I did this concept awhile ago, it was planned to be in FHZ in my hack, it may still go in. Unfortunately the Agif crap is block the Egg Tv frame.
Looking awsome by the way SpirituInsanum!.
Haha, that's a really cool object. The idea is brilliant and how you make it look is fantastic. It has to be great while you are playing the level and very cool in the "lights out" part
That is some amazing art you have going on there. It is almost as if the sega genesis color limitation does not exist looks better than some SNES games. The dithering is very good and not noticeable at all I can tell you spent alot of time on this I can not wait to play this sonic hack.
Great. I get rid of them pipes in S2R then you come up with this. =P
EDIT: Quoted previous post due to page-break.
Man, MainMemory is going to make all my ideas redundant if I don't STEP IT UP.
I added tile map editing support to my program. It should be ready in the near future
You can zoom in on the tiles and resize the window
Also I changed the theme/scheme fltk comes with a 3 schemes regular plastic and gtk+ I used plastic it looks best and I am not noticing any performance loss so I will use it. Also one scroll bar gets fatter when I resize the window and the other one does not I have no control over this and it does not bother me so it should not be an issue.
MainMemory: Excellent idea sir, is there a chance you could make one for Sonic 1's SBZ tube system too?
Sonic master: I am glad to see progress, well done, will there be an option to select the starting tile ID when saving/loading? For those working with specific and hard coded mapping, they may have art in a specific place in VRAM rather than at the very beginning.
Separate names with a comma.