Discussion in 'Showroom' started by DanielHall, May 24, 2010.
When you roll you can jump. so this is a buggy hack and terrible.
It's intentional. How else would you beat the game?
And you can't change direction when roll-jumping just like in Castlevania! Also, that story was pretty funny.
After events on Angel Island, Robotnik started thinking how he can defeat Sonic once for all. He was frustrated so he started walking around. Then he scramed: "MWAHAHAHAHA! I got it!!!11!" He noticed that he's slow (and fat). "I need to make Sonic and his slow! MWAHAHAHA!!!11!" Then he flew to Sonic's & his friends base and screamed "One, two, three, get slow u idiotz" then he said "Now try to catch me, mwahaha". Sonic and the rest got angered so they just started doing a spindash. But it was too late. They did it very slow. "Oh no. We need to get our speedz back". They they walked slowly somewhere.
Can you help our heroes to get their speed back and defeat Eggman? Then play Sonic 3 & Knuckles - Slow Shoes Challenge! Have fun, I guess.
Painto thinks he's funny :V
Ahahahaha. What the heck have I started... *___*
I afraid Sonic 3 can't handle more challenges... It's so soft game... And easy... And so tired of this kind of hacks...
Since I am going to cancel this hack anyway (Infavor for Nightmare Sim and Telephone Hacks aswell as Donnie The Hedgehog.) so do I present.
Sonic 1 Neo Controll. Which is just for now a 1 zone changed so I decided to put it here. Some level layout and boss changes have been made. Enjoy.
Nothing unusual in this hack there but slow-flying boss. Levels little changed.
I don't think it's a really good idea to quote posts above.
I appreciate that you understand the rules, but those same rules do not approve of backseat moderation. In the future, please use the 'Report' button, and the staff will deal with it if they feel it is necessary.
I decided to post it here aswell after I let everyone on IRC play this. Enjoy.
This hack is built on the same hack we know as the Sonic 2 No Spindash Challenge.
maybe we should have a thread called "CHALLENGE HACK THREAD"
What would happen if you took the "ground" textures from Sonic R, and filled them with the water color?
Make sure to back up all the .ply files first, one in each of island, city, ruin, factory.
Is this for the PC CD-Rom version? I was just wandering, so that I know whether or not to stop being a lazy ass, and re-install the game on my system.
Yes it is. Although it might also work on the Gems Collection version, assuming they didn't change the format of the files.
Thanks I'll try it out this evening
I were going to do until getting the boss, prison capsule, and score tally in place, but I left it behind in favour to other things, and I am not going to continue it anymore
Sonic Advance's Egg hammer boss on Sega Genesis.
Constraints that let you down:
- no spindash
- checkered board still needs its proper colours.
- boss appear in left, not right u_u'
- its speed does not increase, nor the last attack is on place.
- holding A during startup, game in PAL should play faster (not sure if evidents sloppy speed on true PAL screen)
It truly is a powerful shame that Sonic Advance MD will not be continued by you, this Tech Demo (at least that's how I render it to be) truly does emulate the visual and physical feel of both Sonic the Hedgehog (Sega GS/Megadrive) and Sonic Advance in a rather good amalgamation, you combined both rather well for this.
When I had first viewed the screenshot in the General Screenshot and Movie Thread upon its upload, I was actually considering to recommend you to move this project over to the Super 032X, assuming that you were totally porting Sonic Advance over to the console, including the very graphic~heavy Special Stages, that totally would have been fun to view for sure; wishfully, this work does not go to waste, Sonic Advance has been in some form of demand for a Megadrive or Super 032X port for years now, and this is only the beginning of better things to come, perhaps somebody will step up to the plate and continue this in Future~Time?
I can consider releasing the source code or giving it to a friend (not before arranging portions of rushed code and remove my internal patches). From my part, I think it is a much better idea to continue my small energy to my own game, hence the situation. The special stages and many things, with patience, are possible in Genesis alone too, by the way.
Sounds just and reasonable enough to me, I am more than positive that this project truly will go somewhere if the source code is delivered to anybody for either reference or continuation, I must repeat myself when I say that this is an extremely good job on your part and I am sure that what you have delivered will help in optimizing a future attempt at the port.
Good to know that Advance's Special Stages are likely possible to make on the Genesis/Megadrive as well, I was kind of worried because it is very active in the background and how rings appear, which I originally presumed would probably be very laggy on the GS/MD; I say this primarily based on my viewing of some of the other Special Stage Tech Demos (Sonic CD's SS in Sonic the Hedgehog, for example) that also had lag frames all throughout it during gameplay, and although I would be okay with a 020 or 030 FPS Special Stage, I feel that a perfect port would keep it at 050 or 060, accuracy and stability in the Special Stages' framerate will have to be key for an optimal quality port to assure that it feels as fluid as the original Advance.
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