Random hack/Mini project thread

Discussion in 'Showroom' started by DanielHall, May 24, 2010.

  1. Ravenfreak

    Ravenfreak Still hacking the 8-bit titles Member

    Joined:
    Feb 10, 2010
    Messages:
    410
    Location:
    O'Fallon, MO
    So I'm back with a few more mini hacks. Some people on SR complained about the time limit in the games, so I hacked Sonic 2 and 3K to not give the player a time over once the timer reaches 9:59. In fact, in S2 I cleared the flag that updates the timer. Though it has glitches. :V Anyway here they are:


    http://www.mediafire...3jd5tulvh4u523w (S3K)


    http://www.mediafire...yotasoyfo78akkd (S2)


    And then I got a different idea for another hack. In Sonic CD the iso is made up of MMD files, these files contain data for each round and time zone. They contain most of the same data, and within each of them there is a line of code that tells the game not to update the timer until the title card sequence is finished. However, I cleared that flag so the timer starts as soon as the title card sequence does. I hacked a japanese iso, and the link only contains the iso because that alone took forever to freaking upload. Later on I plan on finding each MMD within the japanese iso, because I don't think they've been documented yet. Oh and the special stage timer isn't effected, since I didn't find that flag. xP Enough babbling, here's the link, enjoy. :p


    http://www.mediafire...5kjv1r1apo5r0qo
     
  2. Irixion

    Irixion Well-Known Member Member

    Joined:
    Aug 11, 2007
    Messages:
    670
    Location:
    Ontario, Canada
    Seriously? If it takes you longer than 10 minutes to complete most stages then you just fucking suck and deserve a time over :S
     
  3. Selbi

    Selbi The Euphonic Mess Member

    Joined:
    Jul 20, 2008
    Messages:
    2,429
    Location:
    Northern Germany
    From what I understood, the idea was not to assist incompetent players, but to help players who just want to go exploring, doing shit they were never able to do before, because they always had a 10 minutes timer molesting their anus. :V
     
  4. Ravenfreak

    Ravenfreak Still hacking the 8-bit titles Member

    Joined:
    Feb 10, 2010
    Messages:
    410
    Location:
    O'Fallon, MO
    Yep Selbi's right. :V Some people complained about the time limit, so I made those hacks just for them. On that note I made a Sonic CD one too so people can explore each zone. :V Here's the link if anyone's interested:


    http://www.mediafire.com/?bcspevbg72n2g3k


    You'll need a japanese bios since I hacked an japanese Iso. xP I only provided the Iso though, not the soundtrack.
     
  5. SpirituInsanum

    SpirituInsanum Well-Known Member Member

    Joined:
    Feb 11, 2010
    Messages:
    642
    If I may give my opinion about the opportunity of removing the time limit in a hack (although this is probably great for people who want to explore, no problem there).


    I'm not perfectly sure it's always a good idea to have no time limit. As far as I remember, I've been stuck in walls once or twice in the original games, or between an object and a wall, not really sure, it was a long time ago. The time limit was the only way to "escape". So I think such a feature should come with an option to reset the level if necessary (such as press A+start during pause).
     
  6. Viva La Luna

    Viva La Luna A.K.A. crypt0nymous Member

    Joined:
    Jun 7, 2012
    Messages:
    82
    Location:
    Istanbul
    Last edited by a moderator: Jun 19, 2012
  7. Kensou

    Kensou Well-Known Member Member

    Joined:
    Aug 19, 2010
    Messages:
    59
    The GHz palette is too ugly!!! and there are a lot of level inconsistences and other issues in the levels. In the overall hack I didn't notice nothing special that makes this attractive to the public... sorry.
     
  8. Animemaster

    Animemaster Lets get to work! Member

    Joined:
    Mar 20, 2009
    Messages:
    1,229
    Location:
    UK
    The first video:


    I don't know what to think of the Sega PCM sound. The titlescreen palette is horrible and I don't know what you did, but the title music is ruined. The GHZ palette is quite bad, and there are some misplaced objects and chunks. I suggest you take a look at my Sonic 1 hacking tutorials on layout to help you fix these problems. Might be worth looking at the art and palette tutorials as well. Theres a lot of upward springs, maybe too much as the layout hasn't been changed but I see alot of springs. The background doesn't appear on act 3, and the robotnik palette needs fixing. I personnally don't like that sound being played at the end, it doesn't seem right.


    Now the second:


    Good to hear that sound on the sega screen is gone. Why is the animation gone from Sonic on the title? it seems so odd. Other than that, nothings improved from what I've said in the first video. Even though you replaced the song used for your edited ghz to starlight zone, it still doesn't fit. You really need to sort out the palettes and then sort out the layout. Nothing special so far i'm afraid, I recommend taking what I've said into account and make those things happen.
     
  9. Viva La Luna

    Viva La Luna A.K.A. crypt0nymous Member

    Joined:
    Jun 7, 2012
    Messages:
    82
    Location:
    Istanbul
    Thank you for the suggestions, AnimeMaster. I will fix the palette, layout and stuff at the next version. By the way I'm going to check your tutorials right now.
     
  10. redhotsonic

    redhotsonic Also known as RHS Member

    Joined:
    Aug 10, 2007
    Messages:
    2,969
    Location:
    England
    Wowzers! Can you please shorten your signature? Have some links to the videos instead.
     
  11. Viva La Luna

    Viva La Luna A.K.A. crypt0nymous Member

    Joined:
    Jun 7, 2012
    Messages:
    82
    Location:
    Istanbul
    Ok. On your way :p
     
  12. SuperEgg

    SuperEgg I'm a guy that knows that you know that I know Member

    Joined:
    Oct 17, 2009
    Messages:
    Location:
    THE BEST GOD DAMN STATE OF TEXAS
    While hacking Sonic 2 Beta, I got bored and wondered what the game would sound like with S2F/S2B4's instruments in place of their current ones, the results are just as you truly imagined.....


    Here is the first version: All it is replacing the DAC's in S2b into their natural equivalents in S2b4(S2F) ex. DAC01 in S2b = DAC00 in S2b4. Basically, if you like all those record scratches, now it's in nearly every level.


    https://dl.dropbox.c...1/s2betmus1.bin


    The next one is slightly different in the fact the DAC's are replaced by the way it identifies itself. DAC01 in S2b is replaced with S2b4's DAC01. If you love heavy metal mixed with reggae, this is for you. Play through the CPZ and MZ tracks, those really work well with this. Oddly enough, MCZ 2pl is actually fine for the most part, sounds like it could be missing an instrument, but my ear are odd today, so I couldn't tell you.


    https://dl.dropbox.c...1/s2betmus2.bin


    Very important, don't get extra life boxes. They will fuck up both games eventually, thus either causing the game to crash or Regen will close. If you do by chance, try to die immediately, or restart the rom. Otherwise, have fun.
     
    Last edited by a moderator: Jul 5, 2012
  13. Mike B Berry

    Mike B Berry A grandiose return Member

    Joined:
    Jun 6, 2012
    Messages:
    377
    Location:
    New places, newer motivation
    SuperEgg, this fascinates me. Since this was an intentional function, may I suggest that it would be even more challenging or aggravating to the players? Could you make it to where collecting 100 rings triggers the same function? I would like to try something a little more evasive.
     
    Last edited by a moderator: Jul 7, 2012
  14. SuperEgg

    SuperEgg I'm a guy that knows that you know that I know Member

    Joined:
    Oct 17, 2009
    Messages:
    Location:
    THE BEST GOD DAMN STATE OF TEXAS
    This was purely concept to see what the music would sound like if I were to fuck around with the instruments, I thought some of the tracks would sound more like their final counterparts, which is stupid seeing as how I should know better, but yeah, I mean, it's aggrevating as is getting 100 rings and it play DEZ music out of the blue, but maybe you have something there.
     
    Last edited by a moderator: Jul 7, 2012
  15. Mike B Berry

    Mike B Berry A grandiose return Member

    Joined:
    Jun 6, 2012
    Messages:
    377
    Location:
    New places, newer motivation
    Well either way it's a stepping stone. and I'd like to see some more experimentation with the music.
     
  16. MainMemory

    MainMemory Well-Known Member Member

    Joined:
    Mar 29, 2011
    Messages:
    922
    Have you ever wondered what it would be like if you put Sonic and Tails' Sonic Adventure movesets in Sonic 2? Sonic 2 Adventure Control hopes to answer that question.
     
  17. Mike B Berry

    Mike B Berry A grandiose return Member

    Joined:
    Jun 6, 2012
    Messages:
    377
    Location:
    New places, newer motivation
    This is a very unique hack. Perhaps one of the best I've seen that utilizes a specific set of moves. Though the mid air light dash could use a different sprite, other than the SuperSonic sprite currently used. Congrats.
     
  18. MainMemory

    MainMemory Well-Known Member Member

    Joined:
    Mar 29, 2011
    Messages:
    922
    I made another small hack in about an hour and a half, adding collision checks between Sonic and Tails.


    In 1P "Sonic and Tails" mode:

    • If Sonic is invincible and touches Tails, Tails will be hurt.
    • If Tails touches Sonic when Sonic is rolling or charging a spin dash and is not rolling himself, Tails will get hurt.
    • If Sonic and Tails are both rolling, Tails will bounce off of Sonic.


    In 2P Vs. mode:

    • If one player is invincible and the other is not, the non-invincible player will be hurt.
    • If one player touches the other when one is rolling or charging a spin dash and the other is not, the non-rolling player will get hurt.
    • If both players are rolling, they will bounce off of each other.
     
  19. Mike B Berry

    Mike B Berry A grandiose return Member

    Joined:
    Jun 6, 2012
    Messages:
    377
    Location:
    New places, newer motivation
    Here are a few more ideas that can deal with collision


    In Vs. mode; if both characters have invincibility and hit each other, there they will be launched in the opposing direction at max speed.


    Super Sonic should be able to kill Tails and have his re-spawn flag disable for the remainder of the level. If Tails has invincibility while your super and you bump him, Tails max speed increases to Super Sonics speed and is capable of burrowing through spikes and such.


    When in casino night, if the both characters are in a slot machine/ point venue at any given time, the second character stays in the object and kicks the first character out. That way you have to work to earn your points.


    In metropolis, when the two are on the pinball-like bumpers, they can hit each other and fly off in any direction.


    To give off an impossible, yet amusing idea for sky chase: When the level starts Tails sets the plain to auto pilot. The fun part is that he jumps onto the plane with sonic and you both roll at the same time, causing the plain to move about in every direction; bumping into the boundaries and destroying the badniks.
     
    Last edited by a moderator: Jul 25, 2012
  20. Ayla

    Ayla Sonic Hacking Contest Founder & Commentator Member

    Joined:
    Mar 3, 2008
    Messages:
    256
    Location:
    Portland, OR
    some of those ideas are, actually, conceptually fascinating. I like a lot of your 2p vs ideas =)