Random hack/Mini project thread

Discussion in 'Showroom' started by DanielHall, May 24, 2010.

  1. Nik Pi

    Nik Pi Well-Known Member Member

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    Thank you!
    In future- I hope to add some unused zones..
    Right now- was restored hidden palace from protos :)
     
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  2. faith

    faith Well-Known Member Member

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    Sonic CD with faster time warps and smoother special stages (Palmtree Panic Act 1 demo)



    USA | Europe | Japan
     
  3. Dark Shamil Khan

    Dark Shamil Khan TASer lol Member

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    So uhh, yes hello there. How's it going everyone, did ya miss me... no... okay....
    Anyhow yes I am back with the same old hack, but this time I am giving an improvement over my previous release[which is the SHC demo].Now you might be asking, but DSK, didn't you posted the hack in the SHC expo 1 month ago, why are you posting it again. And the answer to my friend is... It was pure shit to be honest, not even kidding, it crashed on Bizhawk, Blastem, Regen, hell even on real hardware it crashed. So after that demotivating weeks later, I started to work on my hack yet again, and this time without the crash bullshit. And much more polished than the previous version, well that's debatable lolololol.
    I have tested my hack on Bizhawk[ old being 1.132 to new 2.7], Blastem, [don't know the version but it did work there.]. Regen, [I think v0.97...]. Kega... Kega. Gens. And finally Clownmdemu.
    Anyhow with this version/release, I have added the following things:
    Stuff Added:

    • Same old stuff the double jump, spindash, airdash or the jumpdash. But now there is a downward dash which can be pressed by the C button. Remember that.
    • Every act now has its own music.
    • Act clear jingle has been changed.
    • Level Design Tweaks, as well as object placement and extended few zones/acts width of the level.
    • ASM and music replacements... not alot with the ASM, but you'll get it what I mean.
    • Special Stage 1 has been changed... yeah that's about it.
    • Added SLZ 2, DHZ4[yes Act 4 baby which is unused mid game], BGZ2[although unused when playing the game normally], BYZ1 and 2.
    • Palettes of SLZ and BYZ have been changed.
    • Personal AfterImage code for sonic if he's going super fast or when speedshoes is activated or destroyed.
    • Level Select is open, but I'll give the code in a bit.
    • More things that I can't get in my head at the moment. And would be too long if I add more.
    So yeah these were the things that were added and modified in this release.
    Now for Sonic's Moveset:

    • Spindash [down+A/B/C]
    • Double Jump [A/B/C then A]
    • Air Dash[A/B/C then B]
    • Downward Dash[A/B/C then C]
    These are the sonic's moveset, so yeah. Have fun with them.
    Level Select Code:
    U,D,D,R for the US region
    U,U,D,D,L,R for the JPN region.
    If still you find any errors, either mid game, or in the sound test let me know. And I may give it a look whenever I come back to this hack in the future.
    Credits:
    • Joshwoakes for the basic assembly help, being supportive throughout this small project. Basic level and object design placement. And beta testing from the start till now.
    • Vishera[also known by god knows how many times he changes his online name] for supporting from the very first day till now. Basic chunk placement. As well as few object placement.
    • The SSRG and the SHC discord server for giving me helpful tips on level design and few ASM stuff. Even if they were basic.
    • My skills for making few music of my own. And my dumbass attempts at stuff that were never seen the light of day.
    • My brain for actually doing something original for once.
    • Valley Bell for the Act 2 of Dusk Hill and the special stage. Act 2 of Scrap Brain as well. These were originally found on VGMRips.com[although It redirected me to the SSRG Music Competition when downloading the special stage music].
    • Nineko Pack found in the Free Assets Thread.
    • Knuckles Emerald Hunt src for the Labyrinth act 1 music and Scrap Brain 1 Music.
    • Dax Katter for general music help.
    • JX: The Ending Song.
    • Many others that I can't seem to remember at the moment but they are fully remembered for helping me out.
    • And lastly YOU, for playing this.
    Now I am once asking, if you test this hack, or play it on real hardware. And it works fine, then it's a success. If not, then let me know.
    Capture.PNG
    Capture 2.1.PNG Capture 2.2.PNG Capture 2.3.PNG Capture 2.4.PNG
    Edit: (3/12/2022) added some text fixing and credits fixing.
    Edit: (26/12/2022) fixed more text and fixed credits yet again.
     

    Attached Files:

    Last edited: Dec 26, 2022
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  4. EddyTF

    EddyTF #romhacker Member

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    @Dark Shamil Khan I played your hack and you know.. I enjoyed it. For the awesome structure of the levels and the gorgeous palette, I immediately put 5+, your SMPS are good, but Ninja Gaiden SMPS sounds somehow strange. Sonic's abilities are inserted wisely and fit. Damn, Spin Dash has no dust animation (try to do it), otherwise it looks ugly. It seems like all I could say about your hack. Hack on a solid nine.
     
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  5. Dark Shamil Khan

    Dark Shamil Khan TASer lol Member

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    Why thank you. I really appreciate it you liked it. Ninja Gaiden SMPS was just me trying to be good at smps. The spindash dust wasn't added due to me being lazy basically =P.
    The Sonic's abilities needed some improvements e.g The JumpDash and the double jump being a little slow or not fast(if that makes sense lol) but I thought it was fine later on.
    But anyhow, thanks for playing this!

     
  6. Giovanni

    Giovanni It's Joevanni, not Geovanni. Member

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    Large Levels Tech Demo

    A Sonic 1 ROM Hack
    I've been interested in level design for a HUGE part of my life, possibly before I've even discovered the Sonic hacking scene. As a child, I also had this bizarre obsession with overly large levels.

    I think younger me would have loved this ROM hack.

    This is a test of both my own level design skills, and of the many changes I've made to the core engine of Sonic 1, allowing for incredibly large levels. The level featured in this build sports 96x32 chunks (the chunks are still 256x256), although horizontally, it could go up to 128. It also features vertical level wrapping.

    The hack also includes an experimental extended camera system, where the screen is panned based on Sonic's horizontal velocity. If you dislike it, you can disable the camera system in the options, in favor of the original camera system.

    The level's map is attached below. Just a warning: the image itself is REALLY large. So large, in fact, that SSRG won't let me include it in the post itself, so view it at your own risk.

    The moveset is as follows:

    Spin Dash: same old.
    Drop Dash: can be recharged if a charge is cancelled mid jump.
    Super Peel-Out: can be released at any time, and it'll work.

    The hack is attached below. Feel free to play this hack however you want! You can take your time exploring, you can try speedrunning it, you can try breaking the ring counter collecting as many rings as possible, or you can just come up with some other arbitrary objective.

    Have fun!

    Or, watch me have fun:



    EDIT: Small hotfix pushed, see changelog below:

    [TD0110A]
    • Adjusted object positioning
    [TD0110]
    • Fixed an error that caused the game to freeze for one frame during the title card loading sequence.
    [TD0109]
    • Fixed* a bug that prevented loading of signpost graphics at the expiration of time
    • Adjusted object positioning
    *The fix introduced a bug of its own, which has been fixed in TD0110

    [TD0108]
    • Initial release
     

    Attached Files:

    Last edited: Jan 10, 2023
  7. RobiWanKenobi

    RobiWanKenobi Python Developer Member

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    Hello peeps, I am RobiWanKenobi, and I don't know why I am introducing myself, you guys may know me anyways.
    I have been working on a Rom Hack for a while now (since the end of SHC 2022) which aims to improve my skills in sonic hacking, and hopefully make an enjoyable experience for people.
    This hack is built off of lavagaming1's sonic 3 object system in sonic 2, so it includes the sonic 3 save screen, and earlier builds had broken capsule explosions, though that was fixed recently.

    Features I have added:

    Sonic:
    • New Animations
    • Jump dash
    • A wall climb thing which can be done by jump-dashing or jumping to a wall, and you climb up by holding the direction key of the of facing the wall, while touching it (this move is kinda broken, but it does help with getting secrets)
    Tails:
    • Flight (Re-coded from scratch)
    • Custom animations
    Level(s):
    • Jade Valley is the only playable level
    • Palette Changes to look like autumn
    • Small Art Changes
    • Full level layout change And these level designs are not at all like I had in Sonic Overclocked
    Controls:
    For every move but the wall climb thing, you have played enough hacks to know how these work
    Images:
    Screenshot from 2023-01-14 09-13-57.png Screenshot from 2023-01-14 09-14-06.png Screenshot from 2023-01-14 09-14-20.png Screenshot from 2023-01-14 09-15-06.png Screenshot from 2023-01-14 09-15-51.png Screenshot from 2023-01-14 09-16-14.png Screenshot from 2023-01-14 09-16-58.png Screenshot from 2023-01-14 09-17-39.png Screenshot from 2023-01-14 09-17-57.png
    I know Razor and other channels are going to play these as soon as this is out.
    I also probably forgot some credits:
    Jump-dash - Based on vladikcomper's jump-dash in sonic 2 tutorial
    SMPS2ASM in hack with help from Clownancy
    Breaking The Habit and A.06 are owned by Linkin Park, the other songs are from other sonic games, or I composed them myself
    Fixed some weird Tails roll issues
    Fixed SRAM
     

    Attached Files:

    Last edited: Jan 14, 2023
  8. Giovanni

    Giovanni It's Joevanni, not Geovanni. Member

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    I have played Sonic Hex Adventure. Here's a review:

    Presentation

    The title screen is not particularly good. The name "SONIC" in the title screen is slightly, but noticeably cut off at the bottom, and I feel the text could've been placed closer to the center.

    The background of the title screen is too bright: the color scheme of the checkerboard is a strain to the eye.

    Characters

    Sonic and Tails having two distinct art styles is a choice I find quite bizarre. I understand the idea behind Tails' rolling animation, but I personally prefer the original animation. Additionally, one of the frames, the one where Tails should be upside down, appears to be missing.

    The character behavior is really questionable. Sonic's wall climbing ability feels clunky and terribly inconsistent, with the "animation" not looking particularly appropriate. I'm inclined to believe that custom sprites may have been a better pick. Tails' "flight" is really just 20 mini-jumps with a lower gravity, which I highly dislike. Plus, whatever adjusts Tails' gravity does not get reset correctly, as if Tails starts rolling after landing from a "flight", and in the middle of the roll he jumps, he will retain the lower gravity.

    Level design

    The level is questionable, in terms of quality. The foreground sports a lot of cutoff chunks, collision issues (which get underlined further when combined with Sonic's already dysfunctional wall climbing ability), and improper and/or misaligned objects. The background's hills are not sufficiently defined, and the waterfall graphics right under are just bad for a variety of reasons. Firstly, it does not look like something that would occur realistically. Replacing the background with a scrolling river may improve the background without changing too much of its current vision. Secondly, there's cutoff between the waterfalls and the hills, and finally, more critical than the previous two, the deformation was not finetuned with the new background in mind.
    The palette also makes things look a bit too bleak for my liking, so, unless this is the vibe you're deliberately going for, I'd advise changing it to restore some of the vibrancy of the original color palette.

    Music

    The music is, without a doubt, the absolute worst offender of this hack, and a disservice to the original source material. The instrumentation of the rendition of Breaking The Habit included in this hack is loud; the arrangement is messy and all over the place, and the two combined turn what is an otherwise pretty good song into a confusing mess.

    The other songs, while nowhere near as bad as Breaking The Habit, also suffer from instrumental and melodical issues.

    Overall

    This hack is really bad. I highly suggest you go back to the drawing board with every single one of the hack's departments. Study what other games and hacks do, and figure out what works and what does not.
     
    Last edited: Jan 15, 2023
  9. RobiWanKenobi

    RobiWanKenobi Python Developer Member

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    For palette, that was exactly what I was going for, a bleak autumn feel

    Flight couldn't be ported from sonic 3 at the time, i have now ported it from s3

    Music: yeah but it is way better tan previous renditions, though i could stand to fix breaking the habit for loudness, but this was me trying not to make it too quiet and so i probably will, plus I composed most of the music myself.

    BG: I actually designed it with bg deformation in mind, and the river does need some work

    Chunk issues, yes they need fixing, but for the most part, i was trying not to get too focused on the art

    Rolling with tails: that was kinda a rush job, i need to add more mapping frames to fix that though

    Title Screen: do you want me to go back to the old black and grey design for it? Plus the sonic text was manually adjusted to have a flat bottom, it isn't cut off, it is a design choice

    Wall climb extras: It was meant top be a wall jump but I haven't figured how to get that done yet.


    Conclusion: Yes it needs fixing, this isn't a final product
     
    Last edited: Jan 15, 2023
  10. Grosy

    Grosy Newcomer Trialist

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    Hello,I am here to present my kind of rushed demo of a hack i am working on and yeah thats about it (this isnt the final demo there will be a marble zone demo and more!) edit: I forgot to delete some of the original layouts enemys damn
     

    Attached Files:

  11. EddyTF

    EddyTF #romhacker Member

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    @Grosy Well, what can I say. I played your so-called hack. Very damp, bro. You need to work hard on it. I didn't like the inscriptions on the title screen at all, as well as the redrawn sprites of Sonic on it. The palette in Green Hill is also not very good. SMPS are very bad. My rating is 3/10. It works and everything will work out.

    Well! Well, you gave the heat, buddy. Your hack has gotten even better since the last time I tested it. The music is awesome, the code, the sprites are awesome! True, the Tails flight code works somehow strangely, not like that, but still my score is 8/10. Good luck in further development, bro :)
     
    Last edited by a moderator: Jan 16, 2023
  12. Grosy

    Grosy Newcomer Trialist

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    knew it myself that the title screen looks trash but I mean there will be more demos anyway
     
  13. RobiWanKenobi

    RobiWanKenobi Python Developer Member

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    I have since ported the s3 flight, but that version has custom code I wrote for flight.


    Giovanni is the once who mostly made me port the s3 flight in.
     
  14. RealMalachi

    RealMalachi Newcomer Trialist

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    I created the ultimate Sonic 1 character hack. The definitive experience, unlike anything you've ever witnessed...
    Behold.
    [​IMG]
    [​IMG]
    [​IMG]
    yeah this is obviously a joke, but one I put way too much effort into
     

    Attached Files:

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  15. Hame

    Hame Newcomer Prospect

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    Hi, I'm doing a little hack, right now it doesn't have many things but when I know more about programming I'll do more things.

    Bugs: There are some green hill areas that have a solid that they shouldn't have, it will fix itself. Some music (not to say all) have the psg in advance and after a while they break down.
    Music:
    The music of the boss, special zone and final zone are by John Tay

    This rom is for testing act 1 of green hill and to give me your opinions, act 2 only has some modifications, do not take it into account
     

    Attached Files:

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  16. Nik Pi

    Nik Pi Well-Known Member Member

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    Any screenshots, maybe? Would be nice to see some pictures at beginning
     
  17. yami

    yami the homing attack addict Member

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    lmfao that sega screen audio is wild :D:D:D
     
  18. Razor

    Razor Active Member Member

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    Location:
    Moscow
    Not sure where this post would fit.
    Found a strange romhack on my hard drive. It is labeled Sonic 1 Megamix v3.1. I can't remember where I got it. But it seems to contain 4.0 content in MD rom.
     

    Attached Files:

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  19. Stdh

    Stdh Newcomer Member

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    From what i can tell, this seems to be Version 3.5, an version that got released in the steam workshop. Which got released by Stealth themselves.
     
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  20. Dark Shamil Khan

    Dark Shamil Khan TASer lol Member

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    A very... Interesting Megamix Release I should say =P