Sonic 2 Recreation

Discussion in 'Showroom Archive' started by redhotsonic, Sep 22, 2007.

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  1. redhotsonic

    redhotsonic Also known as RHS Member

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    Fuck, someone noticed! Yeah, the mappings weren't big enough. As for his hand that is behind him, it is there, but caumaflauged with the cloud.
     
  2. Sephiroth

    Sephiroth WHY SO CURIOUS?!? Member

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    That sprite gives me an idea!


    I think that just being able to implement an air dash is great, but that sprite is still weird.
     
  3. redhotsonic

    redhotsonic Also known as RHS Member

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    JcFerggy has suggested a sprite as a Sonic3 style. once done, I'll ask which one you prefer.
     
  4. shobiz

    shobiz Well-Known Member Member

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    What about the sprite Chimpo made over at S2Beta? That was pretty cool.
     
  5. OrdosAlpha

    OrdosAlpha RIGHT! Naebody move! Root Admin

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    You do know that you can alter Sonic's dynamic mappings data, right?
     
  6. redhotsonic

    redhotsonic Also known as RHS Member

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    Yeah, but I don't know how. SonMapEd won't load it properly.


    Anyway, here is a feature in progress.


    [​IMG]


    HTZ will be my level select level. The 1st ring is EHZ. The second is CPZ and the 3rd is HPZ (HPZ won't be in my hack, it'll be ARZ or something soon). Anyway, if you hit the first ring, it will take you to EHZ. If you hit the CPZ or HPZ one, it'll do nothing. Now, when you finish EHZ act 2, it'll take you to HTZ again to the level select. Now if you hit the CPZ ring, it'll take you there, and the EHZ and HPZ will do nothing. This goes on and on. I haven't got this far yet, but once all levels are complete, all the rings will be active.


    This is still in progress. I will also have a warp for the options menu and one for the final boss. Questions? Comments?
     
  7. Sephiroth

    Sephiroth WHY SO CURIOUS?!? Member

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    *bows*


    You truly amaze me, RHS.


    Now hand it over!


    Oh, If I were you, I would just cover the entire background with an empty chunk and just get to work on a new background, because then it will be even more original.
     
  8. Spanner

    Spanner The Tool Member

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    The rings are too small, perhaps a giant ring in it's place (not ripping off S1EE though) or perhaps a sign with the level & you jump on a spring to go there. Good work though, RHS.
     
  9. redhotsonic

    redhotsonic Also known as RHS Member

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    All new objects I create always have the still ring. I haven't got to making the art yet. I've nearly done the options art though.


    EDIT:


    [​IMG]


    Here is the level select level so far. New background that wil be animated (same as SA3). This is the options part. This was also a still ring but I've done the art for it now. Touch this, and it'll take you to the options screen. You can change character here and then you go back to the level select level.


    I might make some levels work with certain characters. For example, to get the emerald in level one, you must be Sonic, for level two, you must be Knuckles, etc. Good idea or not?
     
    Last edited by a moderator: Oct 8, 2007
  10. OrdosAlpha

    OrdosAlpha RIGHT! Naebody move! Root Admin

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    You do realise that you have to load the mappings data, pattern load cue data, and the animation data, right? Failure to load even one of those will result in a fucking mess being displayed.


    Note: It's been a while since I've altered Sonic's mappings, so I'm not too sure if the animation data is required.
     
    Last edited by a moderator: Oct 8, 2007
  11. redhotsonic

    redhotsonic Also known as RHS Member

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    Yeah, but it only shows Sonic's standing sprites.
     
  12. shobiz

    shobiz Well-Known Member Member

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    Pressing "[" or "]" should make SonMapEd display the other sprites as well.
     
  13. redhotsonic

    redhotsonic Also known as RHS Member

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    I know, but there all garbled up because it shows Sonic standing sprites.
     
  14. puto

    puto Well-Known Member Member

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    Then you likely forgot to load the DPLCs.
     
  15. redhotsonic

    redhotsonic Also known as RHS Member

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    I didn't know where the DLPC's where. So I used the 'Load from ROM' function and loaded the DPLCs that way. But it still only shows Sonic's standing sprite.
     
  16. Sephiroth

    Sephiroth WHY SO CURIOUS?!? Member

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    Well Xenowhirls Disassmbly has a folder under mappings called spriteDLPCs.
     
  17. shobiz

    shobiz Well-Known Member Member

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    You're loading the dPLCs from the Sonic 3 ROM, right? I'm just wild guessing here, but it's possible the format of the dPLCs in Sonic 2 and 3 is different. Can't you ask SMTP where the dPLCs are in the Sonic 3k sprites he gave you?
     
  18. redhotsonic

    redhotsonic Also known as RHS Member

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    Yeah, but it won't work.


    Anyway, update!


    [​IMG]


    The new logos so far. Green means for any character. Blue is Sonic, orange is Tails and red is Knuckles. Also, for this level, the HUD has been removed to give it the level select level feeling. I might give it a seperate HUD, showing how many emeralds you have so far. All these logos work also. Only logo one is activated and takes you to EHZ. When completed EHZ, you go back to HTZ (this level select) then only logo two is activated and so forth.


    [​IMG]


    Sonic and his new dash. Nothing is missing this time, but he is not animated. Is this better than the other dash? Give me your comments.


    [​IMG]


    When flying when Tails, pressing A or C will obviously help him fly more (until he gets tired). But new feature, if you press B, he stops flying. This is for a quick stop-fling feature so you don't have to wait for him to slowly fall to the ground. I'm planning on changing his anmation to him falling feet first like the advance series. Thanks to shobiz for guiding me with this.

    [​IMG][​IMG][​IMG]
    Depending on what character you are, a different title screen will load. If Sonic and Tails, Sonic's one will load. Question, should I make a seperate one for Sonic and Tails?


    As for the background in the level select, I drew 512 8x8s for it to get animated, and it didn't work. SMTP have no idea why and are still looking into it. I would get the background raster effect go do diagonally down-left, but no idea how (neither does SMTP, if anyone knows ow, please let me know, many thanks).


    Questions? Comments?
     
    Last edited by a moderator: Oct 12, 2007
  19. Sephiroth

    Sephiroth WHY SO CURIOUS?!? Member

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    Very nice indeed.


    But you are aware that on the Sonic one, it has the Knuckles life Icon, right?
     
  20. redhotsonic

    redhotsonic Also known as RHS Member

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    For some reason, the life icons don't always switch properly. Most of the time it does. I'm still trying to figure that out.
     
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