Sonic the Hackable

Discussion in 'Showroom' started by CHRdutch, Sep 7, 2017.

  1. CHRdutch

    CHRdutch h Member

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    [​IMG]
    Sonic the Hackable is a Sonic 4/Dimps styled Sonic ROM hack of the original Sonic the Hedgehog for the Mega Drive. It features new layouts, new zones, new moves and a remixed soundtrack by LackofTrack and others.

    This hack is currently still in development. Be in the lookout for new updates in the future.

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    Crush Dr. Eggman!

    After Dr. Eggman's defeat in Sonic the Hedgehog 4: Episode II, the Death Egg MK II is left without a power source. Sonic, whose escape pod has landed back onto Mirage Island, is left without Tails, who seems to have landed somewhere else. Knowing Dr. Eggman's resilience, Sonic knows that the evil doctor will stop at nothing to find a new power source to breathe new life into his wicked contraption. With this in mind, Sonic storms off towards the Mad Gear, Eggman's power plant that was powerful enough to refurbish Metal Sonic. Eggman's true plans are unknown, but breaking into his base and destoying his only known source of power sounds like a good start to stop whatever it is.

    Now, Sonic must travel through Mirage Island one final time to put an end to this saga once for all.


    Controls

    A/B/C - jump

    A/B/C (midair) - air dash

    Left/Right - move

    Up - look up

    Down - crouch

    Down + A/B/C - spindash


    Credits

    Original Game: Sonic Team

    Tools used

    Sonic 1 GitHub disassembly: Hivebrain, Stealth, drx & Esreal

    SonLVL: MainMemory

    S1SSEdit: MainMemory

    SonED2: Stealth

    Tilemolester: SnowBro

    Sonic One Music Editor: fuzzbuzz

    Sonic 2 GitHub disassembly: Nemesis, Aurochs & Xenowhirl

    NewNeko Palette Editor: Nineko

    Music Pointer Fixer: Erik JS

    SMPSConv: ValleyBell

    SMPS research pack: ValleyBell

    mid2smps: ValleyBell

    Nineko Midi Event Editor: Nineko

    The Sega Data Compressor: Magus

    SonMapEd: Xenowhirl

    Sonic 4 Episode I midi's rip: evilhamwizard

    SMPS2ASM: flamewing

    Ultimate Sega Hideki sample pack 3.1

    gmv2bin: Mercury

    Flex 2: snkenjoi

    SonPLN: MainMemory

    SMPS Optimiser: Valleybell

    VGM2SMPS: Ivan YO

    GensRR

    XVI32

    Paint.net

    Notepad++

    MidiEditor

    Guides used

    Spindash Guide Part 1: Lightning & kram1024

    Spindash Guide Part 2: Puto

    Spindash Guide Part 3: shobiz

    Spindash Guide Part 4: Mercury

    Different songs per Act: nineko

    Dynamic Palettes: PsychoSk8r

    PAL Music Tempo Guide: Crash

    Walk Jump Bug fix: Cinossu & Mercury

    Spike Bug fix: FraGag

    Fix the SEGA sound: Puto

    Display Press Start Button Text: Quickman & Egor305

    Water Guide: Tornado

    How to make a good custom palette: Mr. Cat

    SMPS Guide: Markeyjester

    Use Dynamic Tilesets in Sonic 1: HPZMan (Only Dynamic Pattern Load Cues were used)

    How to make a good sounding mid2smps conversion: A-S-H

    Remove the speed cap: Tweaker & Puto

    Fix Song Restoration Bugs in Sonic 1's Sound Driver: Markeyjester & Clownacy

    Fix demo playback: FraGagFix the camera follow bug: MarkeyJester

    Fix the HUD blinking: Quickman

    Optimize ring scattering: SpirituInsanum

    How to implement "Dimps ring physics" in Sonic 1: Shockwave

    Fixing the top-right corner reloading glitch in S1: SpirituInsanum

    How to record a demo: Mercury

    Extend ROM Chunks to $FF in Sonic 1: GenesisDoes

    How To: Reversing the Timer in Sonic 2 (ASM): DLloyd

    How to optimize Shield Art loading in Sonic 1: SuperEgg

    Adding Sonic 2's Splash and Skid Dust to Sonic 1: ProjectFM

    Make an Alternative Title Screen: JcFerggy

    (Sonic 1) Sonic CD Roll-Jump & Freeing a Status Bit: Kilo

    Art

    CHRdutch

    Markeyjester

    Sapristi45

    Dolphman

    Sonic Team

    Level Design

    CHRdutch

    SMPS Remixes

    Splash Hill Act 1: LackofTrack

    Splash Hill Act 3: LackofTrack

    Sylvania Castle Act 1: LackofTrack

    Sylvania Castle Act 2: LackofTrack

    Sylvania Castle Act 3: LackofTrack

    Casino Street Act 1: LackofTrack

    Night Carnival Zone: CHRdutch

    Metropolitan Highway: Dv2

    Lost Labyrinth Act 1: LackofTrack

    Lost Labyrinth Act 2: Spanner

    Lost Labyrinth Act 3: LackofTrack

    White Park Act 3: LackofTrack

    Mad Gear Act 1: LackofTrack

    Mad Gear Act 2: LackofTrack

    Mad Gear Act 3: LackofTrack

    Sonic 4 Boss Pinch: LackofTrack

    Sonic 4 Invincibilty: LackofTrack

    Sonic 4 Title Screen: LackofTrack

    Sonic 4 Episode I Cutscene: LackofTrack

    Sonic 4 Episode I Final Boss: LackofTrack

    Sonic 4 Episode I Game clear: LackofTrack

    DualPCM sounddriver by MarkeyJester

    Programming

    CHRdutch

    Markeyjester

    Sonic Team

    Bug fixing support

    Markeyjester

    Natsumi

    MainMemory

    Novedicus

    Pacguy

    LackofTrack

    RandomName

    Playtesting

    R4zZ0r

    Misc.

    Sonic Title Font: SEGA Enterprises

    Meow Mix song (Used in SEGA sound)

    Smosh (Used in SEGA sound)
     

    Attached Files:

    Last edited: Oct 12, 2021
  2. Clownacy

    Clownacy Well-Known Member Retired Staff

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  3. CHRdutch

    CHRdutch h Member

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    Oh shit.

    Welp, I changed the game's name back to it's original name. How do I change the thread's title?

    (I'll reupload the ROM tonight, gotta change it's name)

    -----[Edit]-----

    Alright, ROM's back up.
     
    Last edited: Sep 9, 2017
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  4. CHRdutch

    CHRdutch h Member

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  5. CHRdutch

    CHRdutch h Member

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    Bump: new update.

    Check the opening post for more details.
     
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  6. CHRdutch

    CHRdutch h Member

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    New update bois
     
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  7. Angel X

    Angel X Well-Known Member Member

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    I just read the story of this game and an idea came to me.
    That is another name for the ROM hack:
    Sonic the Hedgehog:The reconstruction of MK II
    For this title I was inspired by this part:'Dr. Eggman has also planned to use the six chaos emeralds (which Sonic apparently lost, again) as a power source to relaunch the Death Egg MK II'.
    What do you think about it?
    Speaking of the hack itself, it has good and challenging mechanics.
    The part that I liked the most was the last part for its speed.
    Another thing to say is that it rewards you for your skill (the less you fall, you spend less time getting to the end), and I like it.:D
     
  8. CHRdutch

    CHRdutch h Member

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    Hmm, I guess it is a more logical title in regards to the story, but I think it makes it sound like the Death Egg Mk II is the main focus of the entire hack, which it is not.
    I mean, the Death Egg Mk II will be the final level, but main focus of this hack is to give Sonic 1 a Sonic 4 themed overhaul.
    There will be some non-Sonic 4 bits to keep the whole thing from feeling like a rehash (like SYZ2), but the whole 'its Sonic 1 again but with a bit more Sonic 4 flair' thing is currently this hack's main focus.


    Now, that being said...
    WHY DOES EVERYBODY KEEP GETTING CONFUSED ABOUT THIS HACK'S NAME!? IT'S A REFERENCE TO "SONIC THE PORTABLE" WHICH WAS SONIC 4'S DEVELOPMENTAL NAME. I KNOW THE REFERENCE IS HELLA OBSCURE BUT W- oh, that's probably what it is. The reference is way too obscure.

    Huh.
     
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  9. Angel X

    Angel X Well-Known Member Member

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    LOL
    I didn't know about this!

    EDIT:In this forum I'm discovering a lot of things I didn't know about Sonic!
     
    Last edited: Dec 15, 2019
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  10. Spanner

    Spanner The Tool Administrator

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    Neither did I. Last I thought, it was called Pikachu in a Sombrero.
    [​IMG]
    It was also referred to as Project Needlemouse.
     
  11. CHRdutch

    CHRdutch h Member

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    New update.

    The whole Sonic 4 inspiration thingy has gotten a bit out of hand in this one.
     
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