Thanks, SuperEgg! BTW, if I put your built .bin file in an assembly, would that enable me to edit other parts of it, like the palette and level...
I'm making a machinima of the sonic genesis games, but I feel that the HUD would be too distracting to the viewers. Is there anyway to remove it...
Yeah... I didn't understand a single bit of that guide..
I just thought I should address Your grass problem. If you use something like ESE or SonED, which places the actual chunks, there are a few chunks...
I read a topic about making Sonic 1 load different palettes per act, but does the same apply to Sonic 2? I wish to make a Day/Night effect...
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