General Screenshot/Movie Thread (Archive)

Discussion in 'Showroom' started by Cinossu, Aug 16, 2007.

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  1. Animemaster

    Animemaster Lets get to work! Member

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    Well this sounds interesting, can't wait to see it in motion.
     
  2. SpriterIceman

    SpriterIceman Who still uses Iaza Member

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    There needs to be an option where said black bars block the entire screen.


    Because black bars make everything better.
     
    Last edited by a moderator: Apr 20, 2012
  3. SuperEgg

    SuperEgg I'm a guy that knows that you know that I know Member

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    I hope you do realize that would defeat the purpose of cineamatics.
     
  4. redhotsonic

    redhotsonic Also known as RHS Member

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    Unless I am mistaken, wouldn't that mean you wouldn't be able to see fuck all? =P
     
  5. Animemaster

    Animemaster Lets get to work! Member

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    A cold cold future for Labyrinth Zone.


    [​IMG]
     
  6. vladikcomper

    vladikcomper Well-Known Member Member

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    Feels cold indeed! Cold and beautiful. I love dithering on blocks, very impressive.


    The water palette is just like I imagined it. Great work!


    P.S.: But the BG still looks warm as it did in the original LZ =P
     
  7. Animemaster

    Animemaster Lets get to work! Member

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    Ha ha ha very well, I will try to cool it down ;).
     
  8. Animemaster

    Animemaster Lets get to work! Member

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    Double post: Bg time


    [​IMG]
     
  9. redhotsonic

    redhotsonic Also known as RHS Member

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    Even though the BG looks a bit cooler, I actually prefer the old one. The colour of the BG for the new one seems to be too close to the FG colours.


    Except for the background in the new one, I will say that this level is looking very good indeed.
     
  10. Psycho RFG

    Psycho RFG Well-Known Member Member

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    It has a very good looking, but, in my opinion, the BG looks much better with darker colors...
     
    Last edited by a moderator: May 29, 2012
  11. amphobius

    amphobius spreader of the pink text Member

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    No one mentioning the inconsistency in the block tiles themselves? Like how one side is crystallised and the other isn't? Or the small gradient blocks suddenly go from very bright to very dark? LZ doesn't use that many tiles to begin with, just add some. And the blocks that aren't done just scream lazy.
     
  12. Animemaster

    Animemaster Lets get to work! Member

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    Well Daleksam, the ones that are crystalized one side is like that as a light from top left, to dark bottom right. Basically dark to light. Otherwise I might as well just create a crystalized block completely but that was not my intention. As for the small blocks, the reason being is because thats how the original LZ block was set up just reusing tiles. However because they are all one colour its not like they clash, when as add some more colour and bam. I am already working on them, so don't worry. I was already aware of this.


    P.S: I'm not trying to be lazy, I work hard on my art and will continue to do so.
     
  13. SpirituInsanum

    SpirituInsanum Well-Known Member Member

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    My first randomly generated level layout :)


    [​IMG]


    It's created in RAM, and in its final version, the length and height will be a little random as well. But since for now it's generated at the "sonic team presents" screen, I have to change the parameters manually to make it generate another layout xD


    I still have to actually load it as a level, and I'm not nearly done with the random item placement, but it's a good start.
     
    Last edited by a moderator: May 30, 2012
  14. StephenUK

    StephenUK Working on a Quackshot disassembly Member

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    How random is random? Does it just generate a random array of tiles or does it follow specific criteria during the process to ensure that layout are pieced together properly and flow well? This idea interests me a lot.
     
  15. MarkeyJester

    MarkeyJester ♡ ! Member

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    I was about to ask the same thing as Stephen, it would seem like a real stupid idea if it didn't... Then again, I suppose with completely random chunks it could open up options you've never thought of before.
     
  16. redhotsonic

    redhotsonic Also known as RHS Member

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    I heard someone else on SonicRetro had this idea for his hack, can't remember who though, or whether he ever went through with it.


    Either way, this idea still interests me.
     
  17. SpirituInsanum

    SpirituInsanum Well-Known Member Member

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    Random as a random labyrinth generator. It uses a seed and generates a single playable area so there's always a path from any cell to every other cell.


    The labyrinth can technically have up to 240 chunks (though that won't work with s1's level engine), and none will be isolated (but I can do that too, that would only take a few more lines).


    For now it only creates a level layout that can be entirely explored, but that was probably the difficult part. I still have to add an entrance and an exit (that's a matter of ~6 lines).


    I can also easily make it use more than one set of chunks, but I keep this kind of eye-candy for later.
     
  18. Mikel

    Mikel Science is true power! Member

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    Its been a while since I have last shown progress on my S3K hack.


    [​IMG]


    Gave Sandopolis a new palette, as I think this will fit well.
     
  19. redhotsonic

    redhotsonic Also known as RHS Member

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    The pyramids and sand colour in the background are a little too bright compared to the foreground. If they got toned down a bit, it would look much better.
     
  20. Sonic master

    Sonic master Well-Known Member Member

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    I don't think you have seen much if anything about this game:


    it is a two player game


    /monthly_06_2012/post-1103-0-59038200-1338957474_thumb.png


    You can customize the color of the car you selected


    /monthly_06_2012/post-1103-0-42116000-1338957467_thumb.png


    The goal of the game is to ram into the other players car until they are out of life points (I will add life bar latter)


    /monthly_06_2012/post-1103-0-30837300-1338957480_thumb.png


    You can also jump


    /monthly_06_2012/post-1103-0-53823700-1338957485_thumb.png
     

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