New Sonic The Hedgehog 2 Hack

Discussion in 'Showroom Archive' started by JoenickROS, Feb 23, 2013.

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  1. ThomasThePencil

    ThomasThePencil resident psycho Member

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    Anyway, I just played as Knuckles and he can't spindash. What the hell is up with that?
     
  2. JoenickROS

    JoenickROS ROS (bug fixing in progress) Member

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    press up and then the A button or whatever changed how it worked cant rember why at the moment lol
     
  3. XtremerSadiqX

    XtremerSadiqX Burning Way Past Cool Member

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    http://sonic.wikia.com/wiki/Shadow_the_Hedgehog

    look under Abilities. and I'm not COMPARING the hack to Megamix, i'm just saying it seems alot like Megamix. Especially with the title screen theme

    EDIT: Oh, i also like how you put the Sonic Drift Invinciblility theme in here
     
    Last edited by a moderator: Feb 25, 2013
  4. JoenickROS

    JoenickROS ROS (bug fixing in progress) Member

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    Because of the music makes the title screen seem like Megamix? As for shadow chaos control already in Megamix (not that I would be able to code a chaos control), one thing Megamix didnt have was Shadow's ability to pick up objects which would be cool to have a working code for but there are not too many objects to pick up except maybe the monitors, and the rocks in HTZ. The ability would be that he can pick them up and throw them at enemies but like I said before I probably wouldnt be able to code such an ability.
     
  5. D.A. Garden

    D.A. Garden Sonic CD's Sound Test Member

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    Btw, prior to my previous post (which you seemed to totally miss but are happy to play Post tennis with others, especially ThomasSpeedRunner. Really?) and your complaining about comparisons to Megamix; don't use practically the same art and moveset that was used in Megamix for new characters and that comparison wouldn't exist. I thought that'd be obvious.

    You also need to cool it with the "Holier than thou" attitude. You aren't any better than anyone else just because you worked hard and for "a long time" on your hack.

    ...and to be honest, the Megamix comparisons are the least of the problem here, as I previously mentioned:

    http://sonicresearch.org/forums/index.php?showtopic=3463&p=37172
     
    Last edited by a moderator: Feb 25, 2013
  6. JoenickROS

    JoenickROS ROS (bug fixing in progress) Member

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    Sorry DA Garden I totally missed your post I just read it though and this isn't the final project as I've been told by SuperEgg I shouldn't of made this it's own post and that totally finish products go here. I thought I stated in my explanation to my hack though that I wanted to add more things in the future which in turn meant Its not finished. Guess Ill have to explain myself better in the future. I don't ignore anyone I never ignored anyone in this topic come to think of it. The reason I probably missed your post is because when ever I see that my top has been responded to I always scroll to the very bottom and you must of posted before the other person so I missed your post.
     
    Last edited by a moderator: Feb 25, 2013
  7. SuperEgg

    SuperEgg I'm a guy that knows that you know that I know Member

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    Sorry DA Garden I totally missed your post I just read it though and this isn't the final project as I've been told by SuperEgg I shouldn't of made this it's own post and that totally finish products go here. I thought I stated in my explanation to my hack though that I wanted to add more things in the future which in turn meant Its not finished. Guess Ill have to explain myself better in the future. I don't ignore anyone I never ignored anyone in this topic come to think of it. The reason I probably missed your post is because when ever I see that my top has been responded to I always scroll to the very bottom and you must of posted before the other person so I missed your post.

    Woah, slow down there broseph. I never said that your hack had to be finished. I said your hack had to bring something new to the table. You've done quite a bit of work on your hack, that's for sure, but to say it is showroom worthy? That's a bit of a stretch. Your hack doesn't introduce us to anything new, it's just a layout hack with some code changes. Adding in a new character isn't that difficult at all, in fact, you added Shadow, and I'm assuming you didn't port him in, you just copied Sonic's code, and changed the art. This kind of thing is has been done quite a few times, that's why I, and quite a number of others, see this as nothing new. And as I said, the move sets of each characters is so reminiscent to Megamix that people making reference to its similarity is going to happen.

    Now as far as a hacked needing to be finished.....what does that mean? There is no such thing. I can not think of any hacks that have ever been finished. What I did say is that the hack is PRESENTABLE to the general public. Have you seen my hack? God, it is nowhere near finished, but it is presentable. Also, just to go back to the first point, my hack is a hack of Sonic 2 Beta.

    Is it a layout hack? Not really. I mean, fixing layouts that way they can be playable, sure.

    Is it a palette hack? Adding palettes for other levels, if you consider that as palette hacking.

    Is it an art hack? Actually, there are a few new things in place, so yes.

    is it a music hack? Well, there are two different sound drivers that you can choose from, so I guess.


    ​Is it a technical hack? Oh my God yes. The amount of code in this hack is ridiculous. Adding characters is a breeze against what I have to do. I mean, the amount of tricks I have to put in to make this hack even work is just absurd. Not to mention the technical changes I have to make that way it can adapt to later builds.

    These are the question you must ask yourself. Then, answer them against the standards that are around. Character additions were considered top praise back in 2008, but it's 2013. Adding characters is pretty easy to do, and layouts....sweet lord, if this was 2006, your hack would be thought to be ingenious. The point I'm trying to make is, do something that hasn't been done before, or if it has been done, improve on it. This hack you've made is great for a beginner, and seeing how you've progressed quite a bit since the last I've heard of you, it shows you're learning. But before you post, ask yourself those 5 questions, and see how they compare to what is around.
     
  8. JoenickROS

    JoenickROS ROS (bug fixing in progress) Member

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    Sorry DA Garden I totally missed your post I just read it though and this isn't the final project as I've been told by SuperEgg I shouldn't of made this it's own post and that totally finish products go here. I thought I stated in my explanation to my hack though that I wanted to add more things in the future which in turn meant Its not finished. Guess Ill have to explain myself better in the future. I don't ignore anyone I never ignored anyone in this topic come to think of it. The reason I probably missed your post is because when ever I see that my top has been responded to I always scroll to the very bottom and you must of posted before the other person so I missed your post.


    Woah, slow down there broseph. I never said that your hack had to be finished. I said your hack had to bring something new to the table. You've done quite a bit of work on your hack, that's for sure, but to say it is showroom worthy? That's a bit of a stretch. Your hack doesn't introduce us to anything new, it's just a layout hack with some code changes. Adding in a new character isn't that difficult at all, in fact, you added Shadow, and I'm assuming you didn't port him in, you just copied Sonic's code, and changed the art. This kind of thing is has been done quite a few times, that's why I, and quite a number of others, see this as nothing new. And as I said, the move sets of each characters is so reminiscent to Megamix that people making reference to its similarity is going to happen.


    Now as far as a hacked needing to be finished.....what does that mean? There is no such thing. I can not think of any hacks that have ever been finished. What I did say is that the hack is PRESENTABLE to the general public. Have you seen my hack? God, it is nowhere near finished, but it is presentable. Also, just to go back to the first point, my hack is a hack of Sonic 2 Beta.


    Is it a layout hack? Not really. I mean, fixing layouts that way they can be playable, sure.


    Is it a palette hack? Adding palettes for other levels, if you consider that as palette hacking.


    Is it an art hack? Actually, there are a few new things in place, so yes.


    is it a music hack? Well, there are two different sound drivers that you can choose from, so I guess.


    ​Is it a technical hack? Oh my God yes. The amount of code in this hack is ridiculous. Adding characters is a breeze against what I have to do. I mean, the amount of tricks I have to put in to make this hack even work is just absurd. Not to mention the technical changes I have to make that way it can adapt to later builds.


    These are the question you must ask yourself. Then, answer them against the standards that are around. Character additions were considered top praise back in 2008, but it's 2013. Adding characters is pretty easy to do, and layouts....sweet lord, if this was 2006, your hack would be thought to be ingenious. The point I'm trying to make is, do something that hasn't been done before, or if it has been done, improve on it. This hack you've made is great for a beginner, and seeing how you've progressed quite a bit since the last I've heard of you, it shows you're learning. But before you post, ask yourself those 5 questions, and see how they compare to what is around.


    Very good points sorry about my pissy adititude yesterday at first I didn't quiet understand your way of criticism but now I see that there is a point to it. Yes palettes need work, yes it's not very presentable or anything people have not seen and yes layout needs a ton of work and get rid of all dealth pits as they are dicky and unwanted.
     
  9. JoenickROS

    JoenickROS ROS (bug fixing in progress) Member

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    Ok I have a little bit of an issue with Shadows DPLC, well whenver I create a new shadow sprite and save the art, mappings, and dynamic pattern load cues After I have built my rom, the new sprite I replaced is all glitched up like this

    http://www.mediafire.com/view/?shm0yr20356d2r2

    It shouldn't be happining though because Ive edited the ASM file to load Shadows mappings, art, and DPLCs when playing as him.
     
    Last edited by a moderator: Feb 26, 2013
  10. SpirituInsanum

    SpirituInsanum Well-Known Member Member

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    There's a vast amount of things that could be causing this, so you'll have to give more details.

    - Does it happen with all frames or only a few particular frames? Is it only the frames you added? All the frames after it? All the frames after a specific one?

    - Are your art files for dplc/map/art all separate from other characters? (and did you check they're actually the ones being used?)

    - Do you use only one set of frames per character? (I use two myself, and this can happen when the right set isn't properly selected for either mappings or dplc)

    - Did you try to close sonmaped (I guess that's what you're using), then open it and save again? (it sometimes happens that sonmaped won't properly save the files in their last state because of some old glitch it has)

    Or of course anything else that could be relevant.
     
  11. JoenickROS

    JoenickROS ROS (bug fixing in progress) Member

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    Never tired the last option and its all the frames I add are screwy and yes they are all seperated. None of the other mappings and art and DPLC for any other character get messed up after I save shadows so that must mean all the charcters dplc/map/art are seperate.
     
  12. SpirituInsanum

    SpirituInsanum Well-Known Member Member

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    You can try loading the map/dplc of another character in sonmaped to see if the sprites you see in game are simply not using the right files.
     
  13. JoenickROS

    JoenickROS ROS (bug fixing in progress) Member

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    Shouldn't I load Sonics map/dplc in sonmaped since Sonic and Shadow have the same amount of animations? Oh another bit of info I should of said is that the mapings save for Shadow just not the dplc even when I saved them. Could I of bincluded Shadows dplc wrong?
     
  14. SpirituInsanum

    SpirituInsanum Well-Known Member Member

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    That's possible, but something's kind of confusing there: binclude is for binary files, include for asm files. DPLCs should be saved in asm format. If you saved an asm file and are using binclude, it's most likely totally wrong.
     
  15. JoenickROS

    JoenickROS ROS (bug fixing in progress) Member

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    Shadows dplc are as bin not ASM I know ASM files are include not binclude I had to figure that out to get Knuckles art/map/dplc to work. Sonics and Tails dplc are in bin though.
     
  16. SpirituInsanum

    SpirituInsanum Well-Known Member Member

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    Try with an asm version then. I highly doubt it would be related to sonmaped not saving the dplc if it also happens with a different file format, which would mean the problem is elsewhere in your code.
     
  17. JoenickROS

    JoenickROS ROS (bug fixing in progress) Member

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    Alright Ill try it when I get the chance ill tell you if it changed anything
     
  18. SuperEgg

    SuperEgg I'm a guy that knows that you know that I know Member

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    So, a friend of mine who rather not be known, made a little review of this hack. This is not my review of it, as you all know my views, but...it's worth a read.

    Ahem....

     
  19. Dark Lips

    Dark Lips Well-Known Member Member

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    sooooo.... I take it this hack doesnt float your boat SuperEgg? I might download and take a look - it seems sonic hacks are few and far between at the moment, I miss the good old days of megamix, Brotro, and S2 Advanced edit come back programmers of old I miss the !!!
     
  20. ThomasThePencil

    ThomasThePencil resident psycho Member

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    Has anything been done with this hack recently?
     
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