Sonic 1: Stardust Gear Edition

Discussion in 'Showroom Archive' started by Stardust Gear, Jul 10, 2014.

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  1. pixelcat

    pixelcat The Holy Cat Jr. Member

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    But SonMapED import tiles with soooooo many bugs.
     
  2. Stardust Gear

    Stardust Gear A Programmer Member

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  3. LooneyDude

    LooneyDude Back after a long absence! Member

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    Good job with the GHZ palettes, but in act 3, why'd you make the water blue? It should be orange like how I made it because water reflects the sky color (and sometimes the sky itself).
     
  4. Stardust Gear

    Stardust Gear A Programmer Member

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    Yes but the water ripple palette cycle is blue...

    And Green Hill Zone is no more (except for Level Select), call it only Sky Shores Zone.
     
  5. LooneyDude

    LooneyDude Back after a long absence! Member

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  6. Stardust Gear

    Stardust Gear A Programmer Member

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    Thanks, I also changed water color for acts 1 and 2.
     
    Last edited by a moderator: Jul 25, 2014
  7. JoenickROS

    JoenickROS ROS (bug fixing in progress) Member

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    I have no idea how your using SonMapEd, because I never get bugs. >>
    Edit: If you want help with understanding it better, I would be glad to help.
     
    Last edited by a moderator: Jul 25, 2014
  8. Animemaster

    Animemaster Lets get to work! Member

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    Thats what my tutorials are for, https://www.youtube.com/playlist?list=PLG5pDqi1j9JDWkmJ4qGHhvuoni7zvhnj9&action_edit=1.

    As for the hack so far, its nice to see your progress and I like the title screen so far(If you going to add more to it of course). But I feel you maybe releasing different version to quickly. Perhaps wait till you've got quite a bit done or just keep to screenshots if you are updating something thats, need for a screenshot but not necessarily need for a new release.
     
  9. LooneyDude

    LooneyDude Back after a long absence! Member

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    Ehh...I'm guilty of the same thing.
     
  10. JoenickROS

    JoenickROS ROS (bug fixing in progress) Member

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    Oops sorry, I didn't know you've covered how to work with Sonmaped before. >>;
     
    Last edited by a moderator: Jul 25, 2014
  11. Stardust Gear

    Stardust Gear A Programmer Member

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    Hey, I'm not working now on SonMapED. I am trying to make a nemesis art editor in C#.

    And I added new features:

    • Expanded the music slot to start from $1 and not from $81.
    • Moved to Rev01 version, with the cool background FX, and the correct level select.
    • Completely changed the design of Labyrinth / Tidal Tank Zone.
    • SBZ3 now becomes act 4 of Tidal Tanks. After the springs, you jump straight to Speedy Street.

    My next plan is to enable the spin dash.

    And I have a bug:

    TTZ2 has the Break Silence music, and the SMPS slows down the emulator. What should I do?
     
  12. Stardust Gear

    Stardust Gear A Programmer Member

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    New Version: 1.2

    https://www.mediafire.com/?11uo7hcoh4glqeb

    Features:

    • Art Change in LZ and SBZ
    • MZ3 complete modification (including boss...)
    • Moved ro rev01
    • Removed number (and the ellipse by mistake) from title card, in Act 4.
    • Extended music slot from $80 to $00.
    • Added 3rd wind tunnel to LZ1.
    Bugs:

    • 1up stops the music. Take invincibility or die to resume the music.
    • LZ3 has strange water behavior.
    • Some art glitches when completing level.
    Moved to here. Thanks, moderators!
     
    Last edited by a moderator: Aug 3, 2014
  13. Pacca

    Pacca Having an online identity crisis since 2019 Member

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    Since you seem rather eager for more playtesters (as you bumped up the topic with a double post), I thought I'd check it out. I was intrigued by what I found. First some stuff I found...

    In General:

    Certain levels Most notably SSZ act 2, crash upon attempting to display the title card, rendering them unplayable.

    The level select is very messed up, as Green Hill Zone act 3 loads the special stage somehow, and marble zone act 1 does nothing when you select it. Also, you removed the ring sound from the cheat input code (which really irks me).

    The 1up theme cancels out the background music completely.

    I can hear the SEGA sound when I beat a level...

    Sky Shores Zone:

    I like the way this zone is going, and I actually had a lot of fun here. The only problem I noted was a dick move near the beginning, where you bounce on a red spring on top of a bridge. There are also chompers here, which can hit you on the way up (I'd remove the rightmost one). I was only able to play act 1 due to the aformentioned problems.

    Dark Dungeon:

    Since I was forced to use the level select, I'm not sure if this was supposed to be the second level, but I played them in the order of the level select menu. Act 1 wouldn't load when I pressed it on the level select, so I played from act 2 onwards. I thought it was pretty cool at first, and beyond some awkward bugs, it was pretty neat. The one thing I thought I shiould mention about it is there is an upside down shield monitor, that, when knocked down, falls into the floor, preventing you from obtaining it.

    Bouncy Blast:

    As Act 1 crashed on startup, I had to play from act 2. I like some of the ideas you have here, and again had fun in this (i especially like your custom made bumpers). Act 3 was awful though, and I quite near the beginning because of how dickish it was (don't make lines of spike balls right where you should fall)!

    Tidal Tank Zone:

    I really like this zone. Acts 1-3 were actually pretty fun. I really like where its going. Act 3's hydrocity act 2 port is absolutely awful though, and act 4 crashes shortly after you start playing.

    Speedy Street Zone:

    I almost stopped playing after I saw this. The palette is a horrible eye burning mess, and the custom graphics just make it worse. Plus the level was really annoying, and I died after passing the sign post (in a pit :/)

    Scrap Brain Zone:

    the red spring at the beginning of act 1 killed me. I can't say much else because most of it is unedited, but there are some big collision issues here and there. Also, Act 3 in the level select still points to Tidal Tank Zone Act 4

    Playing this was a little weird for me. It felt more like i was playing a Sonic 2 Beta rather then an unfinished hack, due to the unnecessary crashes, the fact that I had to constantly use the level select, and the sheer amount of broken yet left over Sonic 1 (including the fully functional S1 Special Stages). I really want to try and play this hack through, but with the random crashes on level load, I'm afraid no one will find this very playable until the aforementioned issue is fixed.
     
  14. Stardust Gear

    Stardust Gear A Programmer Member

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    Last edited by a moderator: Aug 2, 2014
  15. SuperEgg

    SuperEgg I'm a guy that knows that you know that I know Member

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    What kind of horse shit is that? The error comes up because it needs to be fixed. Telling people to ignore it by using a different emulator is not the way to solve it. You need to either...


    A. Learn how to debug our own code.


    B. Plop in Flamewing's debug screen. Once the error shows back up, go off and fix.


    If there is an error and you are using Regen, there is a 95% it isn't goin to work on hardware, thus it is an actual issue. Older emulators ignore these issues or just do a guesstimate fix, thus why the errors don't show up. All in all, stop being lazy and making people use outdated emulators and fix the problem yourself.


    Next up, to Pacguy.


    This reminds me nothing of S2B. S2B may not have been finished, as it was a prototype, but it didn't crash every five seconds and was actually playable. This hack is far from it. From the bullshit leap of faith over a bottomless pit along with platform and spring "challenge" in act 1, or the other countless terrible level design decisions, this hack feels just like that, a hack. Not even a prototype build, but a bad hack.


    And for you Stardust, I hope you get the memo that rushin your hack to the market where nobody is demanding for it is ridiculous. Make it right. Fix the crashing issues, fix the level layouts, fix the palettes. Hell, I'd start over, might be easier.
     
  16. ThomasThePencil

    ThomasThePencil resident psycho Member

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    Starting over would actually be harder unless one knows that his/her hack is already doomed to be a trainwreck like my old hack was.

    And this thing is anything but that. While the layouts do have a few dick moves, they are not very common throughout the level, and the palettes are decent. The spindash, while somewhat unfinished, is a nice touch and balances out the difficulty.

    tl;dr This thing has a lot of potential and I want to tap into that potential, hence why I'm playing the game in Fusion as we speak, and I will be writing a long and quite proper review of the game when I'm done.
     
    Last edited by a moderator: Aug 4, 2014
  17. SuperEgg

    SuperEgg I'm a guy that knows that you know that I know Member

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    Oh, all 12 levels of hell. Potential? I've seen potential, I know potential, this hack is not one. Before I even go into that, let's talk about shit you said, shall we?

    That's the point of starting over. This hack IS a trainwreck. If the level layouts aren't too busy dicking me around by flinging me to shit I can't see or using ridiculous platform placement as "challenge", it's boring the living hell outta me. Lemme elaborate this.

    THIS HACK ISN'T FUN!!!!

    Clear enough to understand? I literally can not comprehend what you see in this hack as "potential." If there was some intelligent level design, I'd be ok with that, but that's just it. The level layouts hits either extreme; either too boring, or too dickish. There is no happy median. There is no good set pieces, flow breaks constantly, any idea of level consistency is just not there. I could go on for hours, but I'm not.

    Along with the level design issues already mentioned, there's still the aforementioned "SEGA" sound playing in some of the songs, and the fact that the hack sometimes crashes randomly on Regen.

    I will give you that the palettes have gotten better. I was slightly mistaken on that. I had my mindset on an older build, this new build he released was just about similar in level layout, that I completely ignored the palette changes. So yes, point to him.

    Really, the spindash? I could fucking care less about how unfinished it is. I never even made mention of it, but you use that as a bargaining token as a way to "balance" the difficulty. Really? Is that how that's supposed to work? Is that how Sonic 2 was handled? Were the levels so hatass backwards that addition of the spindash "balanced" the layouts?

    Fuck no.

    The levels were balanced to begin with, and the spindash  was used to compliment the level design, not to fucking equal the playing field. What kind of shit is that? Since when do moves in a video game determine level equality and design? Nowhere. Some games incorporate at least one level that has the character use their new ability, if it was just added to the current, or previous level, a la SA2B. This is not the case. You come right of the box with the spindash. Let's just say I gave him benefit of the doubt, and he thought it'd be a great idea to introduce people to the spindash, because apparently it's a new fucking move or something, I'd expect one act, not the whole fucking zone. That is literally the weakest argument to supporting the bad level design.

    Time to move on to your next idiotic point....

    You are promoting lazy behavior by doing what he says. If something is bugging out, and has errors, it needs to be addressed and fixed. Not ignored, and the user has to bend over backwards in order to play the game in something that won't make it crash. There is a reason people use Regen, and it's for bug testing. If it doesn't work that well on there, it ain't gonna work well on hardware, usually. There are rare occasions when Regen is being too picky, but that's still pretty rate. Now before you mope and whine, you can kindly fuck off.

    Though we are hacking a Sonic game, it is still important to recognize when there is issues. If we ignore it, as hackers, as amateur programmers, we are never gonna get better, and our skill level will still stay at the bottom. That is why hardware accuracy is important.

    Now before you go on how "he's a beginner. His hack isn't going to be that good. Be less hard on him, ect." Lemme stop you right there.

    When you put shit out onto the internet, you are setting yourself up for criticism. Whenever you release anything in the public domain, it is open to whatever anybody says about it. Irrelevant to the skill level of the creator. So, if the hack is shit, it is. Get the fuck over it. You can't get mad that people call it as such. You opened yourself up to it. Ignoring the criticisms doesn't work either, because then you're proving that you are an immature little fuck. All in all, if you release something, ensure it is to the highest quality of your ability. Not some bug ridden, annoying, piece of shit that you constantly update because now you have to reinstate it's and your reputation.

    And Thomas, if this is your attempt to impress people that you've changed and are a better user, than this is a bad way going about it. I've been sitting here, watching you post all these nice things here, never ever letting an inkling pass that there is something bad about any of these hacks you "review." If that's how you want to earn respect, by being a little pussy and not hurt anybody's feelings now, as opposed to them getting rip to shreds by people like me later on down the road, you aren't doing them favors. I literally can not believe you find no major faults with this hack while everybody else has, it is impossible for me to believe. So stop kissing ass and being this nice prissy bitch and give fair, honest, objective criticism. Otherwise, they'll continue living in this world where they believe their hack is perfect.
     
    Last edited by a moderator: Aug 4, 2014
  18. redhotsonic

    redhotsonic Also known as RHS Member

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    Actually, Regen usually has it spot on.  This "picky" word you use, it may appear that way, but chances are, hardware will do the same.  Every little tiny glitch it ever "picked" on in S2R and S2TA, hardware had the exact same issue.  Personally, I still recomend Regen for debugging.  Sigh, if only Regen didn't have the SRAM bug, I'd say it would be the perfect emulator.
     
  19. JoenickROS

    JoenickROS ROS (bug fixing in progress) Member

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    What is with people putting edition in their Sonic 1 hack's name? Also why has no one scolded him for having ripped Megamix songs in it, I.E SBZ act 1? He has been warned to get rid of them, but has not. I guess stealing is ok now. "sarcasm"
     
    Last edited by a moderator: Aug 4, 2014
  20. amphobius

    amphobius spreader of the pink text Member

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    Hey SuperEgg, there's the fine line between being a cunt and discouraging someone from wanting to learn how to improve and giving directions on how to improve politely. You've gone far and beyond that line; you're just being a cunt in general and I'm fairly certain a lot of people here would agree with me.

    This whole "if you release it, expect criticism" fallacy of yours is complete and utter horseshit. I'm fairly certain anyone on the internet willing to release something politely will have an inkling of intelligence to tell them that. Telling someone how to improve is one thing, tearing something to shreds just for the point of it is completely unnecessary. If something is bad, you tell them what is wrong and how to improve it. Secondly, so what if Thomas is being nice and polite? It's part of the fucking rules to be courteous to the other users. Whilst it's true, being nice doesn't exactly do a lot of progress to help someone improve, discouraging someone from improving by flat out telling them that they need to restart is ludicrous. You're a fucking twat and you need to grow up, seriously.

    Also, attacking Thomas in a (private) IRC channel which will be unnamed, for being courteous and trying to encourage improvement in a friendly manner is hardly doing yourself any favours.
     
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