Sonic 2 Titanium Upgrade

Discussion in 'Showroom Archive' started by ThomasThePencil, Mar 23, 2013.

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  1. ThomasThePencil

    ThomasThePencil resident psycho Member

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    The reason the Rusty Riot Zone art looks incomplete is probably because it is incomplete. Like I said, I'm working on it, and it will look awesome when it's done, trust me.
     
  2. Mike B Berry

    Mike B Berry A grandiose return Member

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    We like complete shows. I'm looking at solid lines. Also if its rusty riot, why not bump the art to the next degree, make the stage fit its name. This isn't rusty.
     
  3. MarkeyJester

    MarkeyJester ♡ ! Member

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    It doesn't look too bad, the shading on the boxes makes it feel rather shiny, but it still feels a little bland.

    And that's my opinion on the subject, good effort though.
     
  4. ThomasThePencil

    ThomasThePencil resident psycho Member

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    Alright, I'll try to make it feel a bit less bland.

    Anyway, I have a bit of a question concerning reverse gravity. Generally, what routines in Sonic's code would I have to edit to get it to work? I've already done the following routines:

     - Obj01_MdAir

     - Obj01_MdJump

     - Sonic_JumpPeak_Decelerate

     - Sonic_Jump

     - Sonic_JumpHeight

     - Sonic_UpVelCap

     - Obj01_Hurt_Normal

     - Any routines that use AnglePos (each instance was changed to the Call_AnglePos routine I ported from S3K to account for reverse gravity)

    And I've also made a routine called "DetermineAnimation_Sonic:", which determines how to animate Sonic's sprites depending on the current state of the reverse gravity flag.

    Am I missing any routines? And should I change anything outside of Sonic's code?
     
  5. Mike B Berry

    Mike B Berry A grandiose return Member

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    Honestly, you're making the code, So thats your call. You can work with the main codeline with the flags inserted, but whatever else that is or will be needed to run it properly is on you.
     
  6. redhotsonic

    redhotsonic Also known as RHS Member

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    It's your code you've been creating, so you'll need to figure it out for yourself. And please, don't turn this into "ThomasSpeedrunner Help Thread 2". Ever since Spanner closed that thread down, you've been asking the questions here. This is the show room. If you have one or two questions you need answering, please use the Basic Questions and Answers Thread.
     
  7. ThomasThePencil

    ThomasThePencil resident psycho Member

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    Alright then.

    Anyway, I guess it is my call with the whole reverse gravity thing. Thanks anyway.

    (I was just worried that I'd end up cluttering up the Basic Questions and Answers Thread again)
     
    Last edited by a moderator: Jun 20, 2013
  8. TheJeli

    TheJeli Umm... Member

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    Can't belove this piece of shit hack that went nowhere is more know than my game. I know this sounds really arrogant, but I tried really hard and he just got people to do it for him.
     
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