SONIC CRAZED

Discussion in 'Showroom Archive' started by GalliumGrant, Jun 5, 2010.

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  1. GalliumGrant

    GalliumGrant Void. Member

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    Now that you managed to find the reference, I'll let you decide the four other people to have it. ^_^


    EDIT: Sent the link to crapymix. =D
     
    Last edited by a moderator: Oct 4, 2010
  2. GalliumGrant

    GalliumGrant Void. Member

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    /monthly_10_2010/post-1147-1286152774_thumb.png


    /monthly_10_2010/post-1147-1286152789_thumb.png


    Enjoy the Dynamic Pallets.


    (Gawd I'm such a showoff.... ^_^ )
     

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  3. MarkeyJester

    MarkeyJester ♡ ! Member

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    While I think the dynamic palettes idea is cool, the colours you have chosen are not really what I'd consider to be good looking, they seem very odd.
     
  4. MicroChirp

    MicroChirp Wow, I was so stupid a few years ago... Member

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    I agree with you, MarkeyJester.
     
  5. Dark Lips

    Dark Lips Well-Known Member Member

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    loving the colours on the first screenshot but not the second too much red... nice art work with blocks.
     
  6. Animemaster

    Animemaster Lets get to work! Member

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    I soughter like/dislike this art. In away it looks okay, but at the same time out of place. Anyways back to the palettes.... as said above you might want to improve on them.
     
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  7. GalliumGrant

    GalliumGrant Void. Member

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  8. MegaGWolf

    MegaGWolf Unofficial Official Hack Showcaser Member

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    I find it funny that the day I finally have a go at the Beta of this I got sent is the day you release a newer public version :)


    I seriously need to stop being so busy or something xD.


    So in fact i'm gonna check this out now and edit this post with my thoughts!


    EDIT: Ok so here is the bad stuff that I noticed first : I see a few random sections where there is just a singular ring floating in the middle of nowhere, is this something you did on purpose? It just looks a little ugly is all.


    Level GHZ3 might as well be called the "Dick move Zone" :b.


    Seems to be some broken graphics on one of the moving platforms in MZ1. Also a room I got into that has no purpose and nothing in it near a thomp like thing.


    I noticed a slight sound glitch in MZ2, sounded like a spike was constantly appearing.


    a 50 ring item box that gives you 74 rings? uhh wut?


    Ok seriously annoyed by the dick moves you're pulling here on Marble Zone, I can only guess this is meant to be a difficult hack?


    WOAH LZ1 freezes the game not even like 1 minute in.


    Ok now for the good stuff : It's good to see you got whatever the hell was happening with the colour in GHZ2 fixed.


    I must say I like how you spiced up the boss fight in GHZ.


    I kinda like the Speed up icon.


    I do like the art style for MZ, maybe a little busy though.


    a 50 ring item box that gives you 74 rings? uhh wut?


    Ok wow MZ3 and LZ1 art looks really cool.


    Geez that MZ boss, holy fireballs.


    Well since that freeze I have not tried the other stages, need to get that fixed soon as possible.


    Looks like it's coming on well though. Keep it up.
     
    Last edited by a moderator: Oct 10, 2010
  9. MicroChirp

    MicroChirp Wow, I was so stupid a few years ago... Member

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    I've noticed a freeze bug in LZ1.
     
  10. DeoxysKyogre

    DeoxysKyogre No idea what to put here .-. Member

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    Can someone mirror this to me? Because I seem I can't download it in RapidShare!
     
  11. EMK-20218

    EMK-20218 The Fuss Maker Exiled

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    Nahh, Sonic 2 isn't too hard to port. I've easily ported some background deformation stuff from the Puto's S2K code format, that is much better to understand than the known S2F one.

    Well, Markey... To be honest, my opinion about the LZ's background is that the art is very beautiful and nicely designed, but until the last SLZ's and MZ's art needs of some piece of redesign and some palette fixes. It's interesting to see new customized backgrounds, I must admit that they are in need of some fix yeah. But the art stuff itself is very professional, wich make me pause the gameplay for appreciate it.
     
  12. GalliumGrant

    GalliumGrant Void. Member

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    Thanks for the feedback!


    I appreciate the comments I'm receiving here!


    I'm totally aware of the bug in LZ1, as MarkeyJester stated, it might be item programming.


    I'm also aware of glitchy platforms in various zones, Is there an editor to fix this?


    I'll also try to fix cheap deaths in GHZ3, MZ1, 2, and 3.


    So yes, this hack kinda needs a fixing,


    but I'll enjoy working on it.
     
  13. MegaGWolf

    MegaGWolf Unofficial Official Hack Showcaser Member

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    Well I figured I'd play and comment as I go. Kinda like a written SHS or something :b
     
  14. MicroChirp

    MicroChirp Wow, I was so stupid a few years ago... Member

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    And don't forget the static noise in SEGA logo.
     
  15. GalliumGrant

    GalliumGrant Void. Member

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    This problem I'm having makes no sense.


    So, I was working on my hack, and after I built it, I decided to take a test run in GHZ. I went down an S-tube,


    stopped, and actually bounced back out of the S-tube. (This is chunk 20.) There's even one ramp in GHZ (chunk 0B), that Sonic can't seem to run up


    without the collision spazzing on him. I didn't touch any collision code. What happened?
     
  16. SpirituInsanum

    SpirituInsanum Well-Known Member Member

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    Hard to explain without further details, it never happened to me.


    Do you remember what kind of changes you've done since the last time it worked correctly?


    First thing coming to my mind, considering your collisions are set correctly (which doesn't mean you shouldn't check them), would be that maybe you mistakenly pressed space on that chunk, or maybe you "moved" some chunks in the chunk list. Modifying the parts of the program related to the floor may also have odd consequences, but you'd probably know what your problem is related to in that case :/
     
    Last edited by a moderator: Oct 12, 2010
  17. Animemaster

    Animemaster Lets get to work! Member

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    You probley haven't messed with the collision code per say. But what about in soned2? I know your proberly thinking no, but sometimes editing one chunk's collision can edit another. Especially if your using dynamic tiles, your gonna need dynamic collision, and even then sometimes there are problems. You may just need to re edit the collision, have a look and see if there is anything faulty with it.
     
  18. MicroChirp

    MicroChirp Wow, I was so stupid a few years ago... Member

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    And what with the Sonic 2 Beta spindash?
     
    Last edited by a moderator: Oct 15, 2010
  19. GalliumGrant

    GalliumGrant Void. Member

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    Hey, hey, hey Chirpy, Sonic Redemption (which I would give anything to play), had it the same way.


    Personally, I think the S2B spindash looks just fine. I thought the dash-dust was overkill anyway. :)
     
  20. MicroChirp

    MicroChirp Wow, I was so stupid a few years ago... Member

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    Yes, it's actually fine, but sometimes it's too slow, don't you think?
     
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